CommonLibSSE NG
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ExtraCreatureAwakeSound.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSExtraData.h"
6
7namespace RE
8{
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_ExtraCreatureAwakeSound;
14
15 ~ExtraCreatureAwakeSound() override; // 00
16
17 // override (BSExtraData)
18 [[nodiscard]] ExtraDataType GetType() const override; // 01 - { return kCreatureAwakeSound; }
19
20 // members
22 std::uint32_t pad1C; // 1C
23 };
24 static_assert(sizeof(ExtraCreatureAwakeSound) == 0x20);
25}
Definition BSExtraData.h:9
Definition ExtraCreatureAwakeSound.h:10
BSSoundHandle handle
Definition ExtraCreatureAwakeSound.h:21
std::uint32_t pad1C
Definition ExtraCreatureAwakeSound.h:22
ExtraDataType GetType() const override
static auto EXTRADATATYPE
Definition ExtraCreatureAwakeSound.h:13
static constexpr auto RTTI
Definition ExtraCreatureAwakeSound.h:12
Definition AbsorbEffect.h:6
ExtraDataType
Definition ExtraDataTypes.h:173
constexpr REL::VariantID RTTI_ExtraCreatureAwakeSound(684674, 392341, 0x1ed8640)
Definition BSSoundHandle.h:9