CommonLibSSE NG
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DropObjectFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 namespace SkyrimScript
15 {
17 {
18 public:
19 inline static constexpr auto RTTI = RTTI_SkyrimScript____DropObjectFunctor;
20
21 ~DropObjectFunctor() override; // 00
22
23 // override (DelayFunctor)
25 bool IsLatent() const override; // 02 - { return true; }
26 bool SaveImpl(BSStorage& a_storage) const override; // 04
27 FunctorType GetType() const override; // 05 - { return 12; }
28 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
29
30 // members
33 std::uint32_t countToDrop; // 18
34 std::uint32_t pad1C; // 1C
36 };
37 static_assert(sizeof(DropObjectFunctor) == 0x28);
38 }
39}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition DropObjectFunctor.h:17
std::uint32_t pad1C
Definition DropObjectFunctor.h:34
static constexpr auto RTTI
Definition DropObjectFunctor.h:19
bool IsLatent() const override
RE::BSScript::Variable operator()() override
FunctorType GetType() const override
std::uint32_t countToDrop
Definition DropObjectFunctor.h:33
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
FormID itemToDrop
Definition DropObjectFunctor.h:32
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition DropObjectFunctor.h:35
bool SaveImpl(BSStorage &a_storage) const override
ObjectRefHandle dropper
Definition DropObjectFunctor.h:31
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____DropObjectFunctor(689448, 397303, 0x1f530a0)
std::uint32_t FormID
Definition BSCoreTypes.h:5