CommonLibSSE NG
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CriticalHit.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class TESObjectREFR;
8 class TESObjectWEAP;
9
11 {
12 public:
13 struct Event
14 {
15 public:
16 // members
19 bool sneakHit; // 10
20 std::uint8_t pad11{ 0 }; // 11
21 std::uint16_t pad12{ 0 }; // 12
22 std::uint32_t pad14{ 0 }; // 14
23 };
24 static_assert(sizeof(Event) == 0x18);
25
27 };
28}
Definition BSTEvent.h:19
Definition TESObjectREFR.h:112
Definition TESObjectWEAP.h:79
Definition AbsorbEffect.h:6
Definition CriticalHit.h:14
std::uint8_t pad11
Definition CriticalHit.h:20
std::uint16_t pad12
Definition CriticalHit.h:21
bool sneakHit
Definition CriticalHit.h:19
TESObjectWEAP * weapon
Definition CriticalHit.h:18
TESObjectREFR * aggressor
Definition CriticalHit.h:17
std::uint32_t pad14
Definition CriticalHit.h:22
Definition CriticalHit.h:11
static BSTEventSource< CriticalHit::Event > * GetEventSource()