CommonLibSSE NG
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ConeProjectile.h File Reference
#include "RE/B/BSTArray.h"
#include "RE/F/FormTypes.h"
#include "RE/H/hkRefPtr.h"
#include "RE/I/ImpactResults.h"
#include "RE/N/NiPoint3.h"
#include "RE/P/Projectile.h"

Go to the source code of this file.

Classes

class  RE::ConeProjectile
 
struct  RE::ConeProjectile::RecordFlags
 
struct  RE::ConeProjectile::CONE_RUNTIME_DATA
 

Namespaces

namespace  RE
 

Macros

#define CONE_RUNTIME_DATA_CONTENT
 

Macro Definition Documentation

◆ CONE_RUNTIME_DATA_CONTENT

#define CONE_RUNTIME_DATA_CONTENT
Value:
ImpactResult impactResult; /* 1D8 */ \
float environmentTimer; /* 1DC */ \
float coneAngleTangent; /* 1E0 */ \
float initialCollisionSphereRadius; /* 1E4 */ \
NiPoint3 origin; /* 1E8 */ \
std::uint32_t pad1F4; /* 1F4 */ \
hkRefPtr<hkpSphereShape> collisionShape; /* 1F8 */ \
BSTArray<void*> collisions; /* 200 */