CommonLibSSE NG
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CombatInventoryItemPotion.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_CombatInventoryItemPotion;
11 inline static constexpr auto VTABLE = VTABLE_CombatInventoryItemPotion;
12
14
15 // override (CombatInventoryItemMagic)
16 TYPE GetType() override; // 09 - { return 7; }
17 bool CheckBusy(CombatController* a_controller) override; // 0E
18 };
19 static_assert(sizeof(CombatInventoryItemPotion) == 0x50);
20}
Definition CombatController.h:23
TYPE
Definition CombatInventoryItem.h:38
Definition CombatInventoryItemMagic.h:12
Definition CombatInventoryItemPotion.h:8
static constexpr auto RTTI
Definition CombatInventoryItemPotion.h:10
static constexpr auto VTABLE
Definition CombatInventoryItemPotion.h:11
bool CheckBusy(CombatController *a_controller) override
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatInventoryItemPotion
Definition Offsets_VTABLE.h:3029
constexpr REL::VariantID RTTI_CombatInventoryItemPotion(687621, 395747, 0x1f1dd40)