20        virtual void Update(
float a_delta) 
override;                     
 
   21        virtual void SaveGame(BGSSaveFormBuffer* a_buf) 
override;        
 
Definition ActiveEffect.h:27
 
Definition BSTArray.h:377
 
Definition BSTEvent.h:143
 
Definition BoundItemEffect.h:14
 
virtual void Revert(BGSLoadFormBuffer *a_buf) override
 
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
 
bool unkB1
Definition BoundItemEffect.h:37
 
bool unkB0
Definition BoundItemEffect.h:36
 
virtual void ClearTargetImpl() override
 
virtual bool CanFinish() override
 
BSTArray< SpellItem * > spells
Definition BoundItemEffect.h:35
 
virtual void Start() override
 
virtual void Finish() override
 
virtual void Update(float a_delta) override
 
static constexpr auto RTTI
Definition BoundItemEffect.h:16
 
bool unkB2
Definition BoundItemEffect.h:38
 
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
 
virtual ~BoundItemEffect()
 
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
 
static constexpr auto VTABLE
Definition BoundItemEffect.h:17
 
virtual BSEventNotifyControl ProcessEvent(const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override
 
Definition AbsorbEffect.h:6
 
constexpr std::array< REL::VariantID, 2 > VTABLE_BoundItemEffect
Definition Offsets_VTABLE.h:1866
 
constexpr REL::VariantID RTTI_BoundItemEffect(686486, 394319, 0x1efebd8)
 
BSEventNotifyControl
Definition BSTEvent.h:12
 
Definition ActorInventoryEvent.h:9