20 virtual void Update(
float a_delta)
override;
21 virtual void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition ActiveEffect.h:27
Definition BSTArray.h:377
Definition BSTEvent.h:143
Definition BoundItemEffect.h:14
virtual void Revert(BGSLoadFormBuffer *a_buf) override
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
bool unkB1
Definition BoundItemEffect.h:37
bool unkB0
Definition BoundItemEffect.h:36
virtual void ClearTargetImpl() override
virtual bool CanFinish() override
BSTArray< SpellItem * > spells
Definition BoundItemEffect.h:35
virtual void Start() override
virtual void Finish() override
virtual void Update(float a_delta) override
static constexpr auto RTTI
Definition BoundItemEffect.h:16
bool unkB2
Definition BoundItemEffect.h:38
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
virtual ~BoundItemEffect()
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition BoundItemEffect.h:17
virtual BSEventNotifyControl ProcessEvent(const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 2 > VTABLE_BoundItemEffect
Definition Offsets_VTABLE.h:1866
constexpr REL::VariantID RTTI_BoundItemEffect(686486, 394319, 0x1efebd8)
BSEventNotifyControl
Definition BSTEvent.h:12
Definition ActorInventoryEvent.h:9