CommonLibSSE NG
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BSGamepadDevice.h
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1#pragma once
2
4#include "RE/B/BSTEvent.h"
5
6namespace RE
7{
8 struct BSGamepadEvent;
9
11 public BSInputDevice, // 00
12 public BSTEventSource<BSGamepadEvent> // 70
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_BSGamepadDevice;
16 inline static constexpr auto VTABLE = VTABLE_BSGamepadDevice;
17
19 {
20 std::uint32_t r;
21 std::uint32_t g;
22 std::uint32_t b;
23 };
24
25 ~BSGamepadDevice() override; // 00
26
27 // override (BSInputDevice)
28 bool IsEnabled() const override; // 07 - { return connected && userIndex != -1; }
29
30 // add
31 virtual void SetRumble(float a_lValue, float a_rValue) = 0; // 09
32 virtual void SetLEDColor(ColorParam* a_colorParam); // 0A - { return; }
33 virtual void ResetLEDColor(); // 0B - { return; }
34 virtual void Unk_0C(void); // 0C - { return 0; }
35 virtual void ProcessRawInput(int32_t a_rawX, int32_t a_rawY, float& a_outX, float& a_outY); // 0D
36 virtual void Unk_0E(void); // 0E - { return; }
37
38 // members
39 std::int32_t userIndex; // C8
40 bool connected; // CC
42 std::uint16_t padCE; // CE
43
44 protected:
46 };
47 static_assert(sizeof(BSGamepadDevice) == 0xD0);
48}
Definition BSGamepadDevice.h:13
virtual void ProcessRawInput(int32_t a_rawX, int32_t a_rawY, float &a_outX, float &a_outY)
virtual void Unk_0C(void)
static constexpr auto VTABLE
Definition BSGamepadDevice.h:16
bool IsEnabled() const override
std::uint16_t padCE
Definition BSGamepadDevice.h:42
virtual void ResetLEDColor()
bool listeningForInput
Definition BSGamepadDevice.h:41
std::int32_t userIndex
Definition BSGamepadDevice.h:39
virtual void SetRumble(float a_lValue, float a_rValue)=0
static constexpr auto RTTI
Definition BSGamepadDevice.h:15
~BSGamepadDevice() override
bool connected
Definition BSGamepadDevice.h:40
virtual void SetLEDColor(ColorParam *a_colorParam)
virtual void Unk_0E(void)
Definition BSInputDevice.h:11
Definition BSTEvent.h:19
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSGamepadDevice(690309, 398164, 0x1f5fce8)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSGamepadDevice
Definition Offsets_VTABLE.h:5433
Definition BSGamepadDevice.h:19
std::uint32_t b
Definition BSGamepadDevice.h:22
std::uint32_t g
Definition BSGamepadDevice.h:21
std::uint32_t r
Definition BSGamepadDevice.h:20