CommonLibSSE NG
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BGSSceneActionPackage.h
Go to the documentation of this file.
1#pragma once
2
4#include "RE/B/BSTArray.h"
5
6namespace RE
7{
8 class TESPackage;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_BGSSceneActionPackage;
14 inline static constexpr auto TYPE = Type::kPackage;
15
16 ~BGSSceneActionPackage() override; // 00
17
18 // override (BGSSceneAction)
19 bool LoadSceneAction(TESFile* a_mod) override; // 01
20 void Unk_02(void) override; // 02
21 Type GetType() const override; // 07 - { return kPackage; }
22 void Unk_08(void) override; // 08
23 void LoadBuffer(void* a_arg1, BGSLoadGameBuffer* a_buf) override; // 09
24 void Unk_0A(void) override; // 0A
25 void Unk_0B(void) override; // 0B
26 void Unk_10(void) override; // 10
27 void Unk_11(void) override; // 11
28 void Unk_12(void) override; // 12
29 void Unk_13(void) override; // 13
30
31 // members
32 std::uint64_t unk20; // 20
34 };
35 static_assert(sizeof(BGSSceneActionPackage) == 0x40);
36}
Definition BGSLoadGameBuffer.h:6
Definition BGSSceneAction.h:11
Type
Definition BGSSceneAction.h:16
Definition BGSSceneActionPackage.h:11
void Unk_12(void) override
void Unk_0A(void) override
std::uint64_t unk20
Definition BGSSceneActionPackage.h:32
static constexpr auto TYPE
Definition BGSSceneActionPackage.h:14
void Unk_08(void) override
void Unk_0B(void) override
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
void Unk_02(void) override
void Unk_10(void) override
void Unk_11(void) override
bool LoadSceneAction(TESFile *a_mod) override
static constexpr auto RTTI
Definition BGSSceneActionPackage.h:13
Type GetType() const override
BSTArray< TESPackage * > packages
Definition BGSSceneActionPackage.h:33
~BGSSceneActionPackage() override
void Unk_13(void) override
Definition BSTArray.h:377
Definition TESFile.h:15
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BGSSceneActionPackage(685407, 393190, 0x1ee5238)