CommonLibSSE NG
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#include "RE/B/BSPointerHandle.h"
Go to the source code of this file.
Classes | |
class | RE::BGSAddToPlayerInventoryEvent |
Namespaces | |
namespace | RE |
Enumerations | |
enum class | RE::AQUIRE_TYPE { RE::kNone = 0 , RE::kSteal = 1 , RE::kBuy = 2 , RE::kPickPocket = 3 , RE::kPickup = 4 , RE::kContainer = 5 , RE::kDeadBody = 6 } |