CommonLibSSE NG
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ArmorRatingVisitorBase.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI___ArmorRatingVisitorBase;
11
12 virtual ~ArmorRatingVisitorBase(); // 00
13
14 // override (InventoryChanges::IItemChangeVisitor)
16
17 // add
18 virtual bool HaveNotVisitedArmor(TESObjectARMO* a_armor); // 04 - { return true; }
19 virtual void VisitArmor(TESObjectARMO* a_armor); // 05 - { return; }
20
21 // members
22 Actor* actor; // 08
23 float armorSum; // 10
24 float armorPerks; // 14
25 float lightArmorRating; // 18
26 float heavyArmorRating; // 1C
27 };
28 static_assert(sizeof(ArmorRatingVisitorBase) == 0x20);
29}
Definition Actor.h:131
Definition ArmorRatingVisitorBase.h:8
float armorSum
Definition ArmorRatingVisitorBase.h:23
float armorPerks
Definition ArmorRatingVisitorBase.h:24
float heavyArmorRating
Definition ArmorRatingVisitorBase.h:26
virtual void VisitArmor(TESObjectARMO *a_armor)
float lightArmorRating
Definition ArmorRatingVisitorBase.h:25
BSContainer::ForEachResult Visit(InventoryEntryData *a_entryData) override
virtual bool HaveNotVisitedArmor(TESObjectARMO *a_armor)
Actor * actor
Definition ArmorRatingVisitorBase.h:22
static constexpr auto RTTI
Definition ArmorRatingVisitorBase.h:10
Definition InventoryChanges.h:19
Definition InventoryEntryData.h:15
Definition TESObjectARMO.h:37
ForEachResult
Definition BSContainer.h:6
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI___ArmorRatingVisitorBase(686881, 394730, 0x1f073c8)