CommonLibSSE NG
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ActorKnowledge.h
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1#pragma once
2
3#include "RE/A/AITimeStamp.h"
6#include "RE/N/NiRefObject.h"
8
9namespace RE
10{
11 class DetectionListener;
12 class DetectionState;
13
15 {
16 public:
17 inline static constexpr auto RTTI = RTTI_ActorKnowledge;
18
19 enum class FLAGS
20 {
21 kNone = 0
22 };
23
24 ~ActorKnowledge() override; // 00
25
26 // members
35 };
36 static_assert(sizeof(ActorKnowledge) == 0x48);
37}
Definition ActorKnowledge.h:15
ActorHandle owner
Definition ActorKnowledge.h:27
FLAGS
Definition ActorKnowledge.h:20
AITimeStamp shouldAttackTargetTimeStamp
Definition ActorKnowledge.h:30
NiPointer< DetectionState > detectionState
Definition ActorKnowledge.h:31
ActorHandle target
Definition ActorKnowledge.h:28
~ActorKnowledge() override
stl::enumeration< FIGHT_REACTION, std::uint32_t > factionFightReaction
Definition ActorKnowledge.h:29
AITimeStamp detectionQueuedTimeStamp
Definition ActorKnowledge.h:34
stl::enumeration< FLAGS, std::uint32_t > flags
Definition ActorKnowledge.h:33
static constexpr auto RTTI
Definition ActorKnowledge.h:17
BSTArray< NiPointer< DetectionListener > > listeners
Definition ActorKnowledge.h:32
Definition BSTArray.h:377
Definition NiSmartPointer.h:9
Definition NiRefObject.h:8
Definition PCH.h:223
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ActorKnowledge(687078, 394928, 0x1f0bb78)
Definition AITimeStamp.h:6