CommonLibSSE NG
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ActiveEffectFactory.h
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1#pragma once
2
3#include "RE/E/Effect.h"
4#include "RE/M/MagicCaster.h"
5#include "RE/M/MagicItem.h"
6#include "RE/M/MagicSystem.h"
7
8namespace RE
9{
10 namespace ActiveEffectFactory
11 {
12 bool CheckCast(MagicCaster* a_caster, MagicItem* a_spell, Effect* a_effect, MagicSystem::CannotCastReason& a_reason);
13 }
14}
Definition MagicCaster.h:25
Definition MagicItem.h:30
bool CheckCast(MagicCaster *a_caster, MagicItem *a_spell, Effect *a_effect, MagicSystem::CannotCastReason &a_reason)
CannotCastReason
Definition MagicSystem.h:10
Definition AbsorbEffect.h:6
Definition Effect.h:11