CommonLibSSE NG
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ActiveEffectFactory.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/E/Effect.h
"
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#include "
RE/M/MagicCaster.h
"
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#include "
RE/M/MagicItem.h
"
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#include "
RE/M/MagicSystem.h
"
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namespace
RE
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{
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namespace
ActiveEffectFactory
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{
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bool
CheckCast
(
MagicCaster
* a_caster,
MagicItem
* a_spell,
Effect
* a_effect,
MagicSystem::CannotCastReason
& a_reason);
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}
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}
Effect.h
MagicCaster.h
MagicItem.h
MagicSystem.h
RE::MagicCaster
Definition
MagicCaster.h:25
RE::MagicItem
Definition
MagicItem.h:30
RE::ActiveEffectFactory::CheckCast
bool CheckCast(MagicCaster *a_caster, MagicItem *a_spell, Effect *a_effect, MagicSystem::CannotCastReason &a_reason)
RE::MagicSystem::CannotCastReason
CannotCastReason
Definition
MagicSystem.h:10
RE
Definition
AbsorbEffect.h:6
RE::Effect
Definition
Effect.h:11
CommonLibSSE-NG
include
RE
A
ActiveEffectFactory.h
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