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ExtraCreatureAwakeSound.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
RE/B/BSExtraData.h
"
4
#include "
RE/B/BSSoundHandle.h
"
5
#include "
RE/E/ExtraDataTypes.h
"
6
7
namespace
RE
8
{
9
class
ExtraCreatureAwakeSound
:
public
BSExtraData
10
{
11
public
:
12
inline
static
constexpr
auto
RTTI
=
RTTI_ExtraCreatureAwakeSound
;
13
inline
static
auto
EXTRADATATYPE
=
ExtraDataType::kCreatureAwakeSound
;
14
15
~ExtraCreatureAwakeSound
()
override
;
// 00
16
17
// override (BSExtraData)
18
[[nodiscard]]
ExtraDataType
GetType
()
const override
;
// 01 - { return kCreatureAwakeSound; }
19
20
// members
21
BSSoundHandle
handle
;
// 10
22
std::uint32_t
pad1C
;
// 1C
23
};
24
static_assert(
sizeof
(
ExtraCreatureAwakeSound
) == 0x20);
25
}
BSExtraData.h
BSSoundHandle.h
ExtraDataTypes.h
RE::BSExtraData
Definition:
BSExtraData.h:9
RE::ExtraCreatureAwakeSound
Definition:
ExtraCreatureAwakeSound.h:10
RE::ExtraCreatureAwakeSound::handle
BSSoundHandle handle
Definition:
ExtraCreatureAwakeSound.h:21
RE::ExtraCreatureAwakeSound::pad1C
std::uint32_t pad1C
Definition:
ExtraCreatureAwakeSound.h:22
RE::ExtraCreatureAwakeSound::GetType
ExtraDataType GetType() const override
RE::ExtraCreatureAwakeSound::EXTRADATATYPE
static auto EXTRADATATYPE
Definition:
ExtraCreatureAwakeSound.h:13
RE::ExtraCreatureAwakeSound::RTTI
static constexpr auto RTTI
Definition:
ExtraCreatureAwakeSound.h:12
RE::ExtraCreatureAwakeSound::~ExtraCreatureAwakeSound
~ExtraCreatureAwakeSound() override
RE
Definition:
AbsorbEffect.h:6
RE::ExtraDataType
ExtraDataType
Definition:
ExtraDataTypes.h:173
RE::ExtraDataType::kCreatureAwakeSound
@ kCreatureAwakeSound
RE::RTTI_ExtraCreatureAwakeSound
constexpr REL::VariantID RTTI_ExtraCreatureAwakeSound(684674, 392341, 0x1ed8640)
RE::BSSoundHandle
Definition:
BSSoundHandle.h:10
CommonLibSSE-NG
include
RE
E
ExtraCreatureAwakeSound.h
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