CommonLibSSE NG
D3D11_2.h File Reference
#include "REX/W32/D3D11_1.h"

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Classes

struct  REX::W32::D3D11_PACKED_MIP_DESC
 
struct  REX::W32::D3D11_SUBRESOURCE_TILING
 
struct  REX::W32::D3D11_TILED_RESOURCE_COORDINATE
 
struct  REX::W32::D3D11_TILE_REGION_SIZE
 
struct  REX::W32::D3D11_TILE_SHAPE
 

Namespaces

 REX
 
 REX::W32
 

Enumerations

enum  REX::W32::D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { REX::W32::D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 }
 
enum  REX::W32::D3D11_TILE_COPY_FLAG { REX::W32::D3D11_TILE_COPY_NO_OVERWRITE = 0x1 , REX::W32::D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2 , REX::W32::D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 }
 
enum  REX::W32::D3D11_TILE_MAPPING_FLAG { REX::W32::D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 }
 
enum  REX::W32::D3D11_TILE_RANGE_FLAG { REX::W32::D3D11_TILE_RANGE_NULL = 0x1 , REX::W32::D3D11_TILE_RANGE_SKIP = 0x2 , REX::W32::D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 }
 

Variables

constexpr IID REX::W32::IID_ID3D11Device2 { 0x9D06DFFA, 0xD1E5, 0x4D07, { 0x83, 0xA8, 0x1B, 0xB1, 0x23, 0xF2, 0xF8, 0x41 } }
 
constexpr IID REX::W32::IID_ID3D11DeviceContext2 { 0x420D5B32, 0xB90C, 0x4DA4, { 0xBE, 0xF0, 0x35, 0x9F, 0x6A, 0x24, 0xA8, 0x3A } }