CommonLibSSE NG
CombatMagicCasterRestore.h
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1 #pragma once
2 
3 #include "RE/A/AITimeStamp.h"
4 #include "RE/A/ActorValues.h"
6 
7 namespace RE
8 {
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_CombatMagicCasterRestore;
13  inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterRestore;
14 
15  ~CombatMagicCasterRestore() override; // 00
16 
17  // override (CombatMagicCaster)
18  std::uint32_t GetObjectType() override; // 02
19  void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
20  void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
22  bool CheckStartCast(CombatController* a_combatController) override; // 06
23  bool CheckStopCast(CombatController* a_combatController) override; // 07
24  void NotifyStartCast(CombatController* a_combatController) override; // 0B
25  void NotifyStopCast(CombatController* a_combatController) override; // 0C
26 
27  // members
29  std::uint32_t unk24; // 24
31  };
32  static_assert(sizeof(CombatMagicCasterRestore) == 0x30);
33 }
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:53
Definition: CombatMagicCasterRestore.h:10
void NotifyStartCast(CombatController *a_combatController) override
CombatInventoryItem::CATEGORY GetCategory() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
AITimeStamp concentrationCastTimeStamp
Definition: CombatMagicCasterRestore.h:28
static constexpr auto VTABLE
Definition: CombatMagicCasterRestore.h:13
static constexpr auto RTTI
Definition: CombatMagicCasterRestore.h:12
ActorValue primaryAV
Definition: CombatMagicCasterRestore.h:30
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t unk24
Definition: CombatMagicCasterRestore.h:29
std::uint32_t GetObjectType() override
void NotifyStopCast(CombatController *a_combatController) override
void LoadGame(BGSLoadGameBuffer *a_buf) override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterRestore(687627, 395751, 0x1f1de70)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterRestore
Definition: Offsets_VTABLE.h:3092
Definition: AITimeStamp.h:6