CommonLibSSE NG
CollisionLayers.h
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1 #pragma once
2 
3 namespace RE
4 {
5  enum class COL_LAYER
6  {
7  kUnidentified = 0,
8  kStatic = 1,
9  kAnimStatic = 2,
10  kTransparent = 3,
11  kClutter = 4,
12  kWeapon = 5,
13  kProjectile = 6,
14  kSpell = 7,
15  kBiped = 8,
16  kTrees = 9,
17  kProps = 10,
18  kWater = 11,
19  kTrigger = 12,
20  kTerrain = 13,
21  kTrap = 14,
22  kNonCollidable = 15,
23  kCloudTrap = 16,
24  kGround = 17,
25  kPortal = 18,
26  kDebrisSmall = 19,
27  kDebrisLarge = 20,
28  kAcousticSpace = 21,
29  kActorZone = 22,
30  kProjectileZone = 23,
31  kGasTrap = 24,
32  kShellCasting = 25,
33  kTransparentWall = 26,
34  kInvisibleWall = 27,
36  kClutterLarge = 29,
37  kCharController = 30,
38  kStairHelper = 31,
39  kDeadBip = 32,
40  kBipedNoCC = 33,
41  kAvoidBox = 34,
42  kCollisionBox = 35,
43  kCameraSphere = 36,
44  kDoorDetection = 37,
45  kConeProjectile = 38,
46  kCamera = 39,
47  kItemPicker = 40,
48  kLOS = 41,
49  kPathingPick = 42,
50  kUnused0 = 43,
51  kUnused1 = 44,
52  kSpellExplosion = 45,
53  kDroppingPick = 46
54  };
55 }
Definition: AbsorbEffect.h:6
COL_LAYER
Definition: CollisionLayers.h:6