CommonLibSSE NG
BSShaderTextureSet.h
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1 #pragma once
2 
3 #include "RE/B/BSTextureSet.h"
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BSShaderTextureSet;
11  inline static auto Ni_RTTI = NiRTTI_BSShaderTextureSet;
12  inline static constexpr auto VTABLE = VTABLE_BSShaderTextureSet;
13 
14  ~BSShaderTextureSet() override; // 00
15 
16  // override (BSTextureSet)
17  const NiRTTI* GetRTTI() const override; // 02
18  void LoadBinary(NiStream& a_stream) override; // 18
19  void LinkObject(NiStream& a_stream) override; // 19
20  bool RegisterStreamables(NiStream& a_stream) override; // 1A
21  void SaveBinary(NiStream& a_stream) override; // 1B
22  bool IsEqual(NiObject* a_object) override; // 1C
23  const char* GetTexturePath(Texture a_texture) override; // 25
24  void SetTexture(Texture a_texture, NiSourceTexture* a_srcTexture) override; // 26
25  void SetTexturePath(Texture a_texture, const char* a_path) override; // 27
26 
28 
29  // members
30  const char* textures[Texture::kTotal];
31 
32  private:
33  BSShaderTextureSet* Ctor();
34  };
35  static_assert(sizeof(BSShaderTextureSet) == 0x58);
36 }
Definition: BSShaderTextureSet.h:8
bool RegisterStreamables(NiStream &a_stream) override
void LoadBinary(NiStream &a_stream) override
const char * textures[Texture::kTotal]
Definition: BSShaderTextureSet.h:30
void SaveBinary(NiStream &a_stream) override
static BSShaderTextureSet * Create()
static constexpr auto VTABLE
Definition: BSShaderTextureSet.h:12
static auto Ni_RTTI
Definition: BSShaderTextureSet.h:11
static constexpr auto RTTI
Definition: BSShaderTextureSet.h:10
const NiRTTI * GetRTTI() const override
void SetTexturePath(Texture a_texture, const char *a_path) override
~BSShaderTextureSet() override
void LinkObject(NiStream &a_stream) override
bool IsEqual(NiObject *a_object) override
void SetTexture(Texture a_texture, NiSourceTexture *a_srcTexture) override
const char * GetTexturePath(Texture a_texture) override
Definition: BSTextureSet.h:9
Definition: NiObject.h:37
Definition: NiRTTI.h:6
Definition: NiSourceTexture.h:21
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSShaderTextureSet(685303, 393080, 0x1ee3640)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSShaderTextureSet
Definition: Offsets_VTABLE.h:796
constexpr REL::VariantID NiRTTI_BSShaderTextureSet(528104, 415049, 0x3485b98)
Texture
Definition: BSTextureSet.h:17