15 inline static auto FEATURE = Feature::kParallax;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialParallax.h:11
BSShaderMaterial * Create() override
std::uint32_t ComputeCRC32(void) override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_src) override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialParallax.h:13
BSLightingShaderMaterialParallax * Ctor()
Definition: BSLightingShaderMaterialParallax.h:33
void GetTextures(void) override
void ClearTextures() override
static auto FEATURE
Definition: BSLightingShaderMaterialParallax.h:15
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
NiPointer< NiSourceTexture > heightTexture
Definition: BSLightingShaderMaterialParallax.h:30
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialParallax.h:14
~BSLightingShaderMaterialParallax() override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialParallax(692015, 400059, 0x1f7fc50)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialParallax
Definition: Offsets_VTABLE.h:7222