15 inline static auto FEATURE = Feature::kParallaxOcc;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialParallaxOcc.h:11
void LoadBinary(NiStream &a_stream) override
void ClearTextures() override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialParallaxOcc.h:13
std::uint32_t ComputeCRC32(void) override
BSShaderMaterial * Create() override
NiPointer< NiSourceTexture > heightTexture
Definition: BSLightingShaderMaterialParallaxOcc.h:32
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialParallaxOcc.h:14
void SaveBinary(NiStream &a_stream) override
void CopyMembers(BSShaderMaterial *a_src) override
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
Feature GetFeature() const override
float parallaxOccMaxPasses
Definition: BSLightingShaderMaterialParallaxOcc.h:33
float parallaxOccScale
Definition: BSLightingShaderMaterialParallaxOcc.h:34
BSLightingShaderMaterialParallaxOcc * Ctor()
Definition: BSLightingShaderMaterialParallaxOcc.h:37
~BSLightingShaderMaterialParallaxOcc() override
static auto FEATURE
Definition: BSLightingShaderMaterialParallaxOcc.h:15
void GetTextures(void) override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialParallaxOcc(692016, 400060, 0x1f7fc88)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialParallaxOcc
Definition: Offsets_VTABLE.h:7223