15 inline static auto FEATURE = Feature::kMultilayerParallax;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialMultiLayerParallax.h:11
~BSLightingShaderMaterialMultiLayerParallax() override
float parallaxInnerLayerVScale
Definition: BSLightingShaderMaterialMultiLayerParallax.h:38
std::uint32_t ComputeCRC32(void) override
float parallaxRefractionScale
Definition: BSLightingShaderMaterialMultiLayerParallax.h:36
static constexpr auto RTTI
Definition: BSLightingShaderMaterialMultiLayerParallax.h:13
BSShaderMaterial * Create() override
void ClearTextures() override
void LoadBinary(NiStream &a_stream) override
void SaveBinary(NiStream &a_stream) override
NiPointer< NiSourceTexture > envMaskTexture
Definition: BSLightingShaderMaterialMultiLayerParallax.h:34
NiPointer< NiSourceTexture > layerTexture
Definition: BSLightingShaderMaterialMultiLayerParallax.h:32
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
BSLightingShaderMaterialMultiLayerParallax * Ctor()
Definition: BSLightingShaderMaterialMultiLayerParallax.h:43
float parallaxLayerThickness
Definition: BSLightingShaderMaterialMultiLayerParallax.h:35
void GetTextures(void) override
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialMultiLayerParallax.h:14
float envmapScale
Definition: BSLightingShaderMaterialMultiLayerParallax.h:39
NiPointer< NiSourceTexture > envTexture
Definition: BSLightingShaderMaterialMultiLayerParallax.h:33
static auto FEATURE
Definition: BSLightingShaderMaterialMultiLayerParallax.h:15
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
float parallaxInnerLayerUScale
Definition: BSLightingShaderMaterialMultiLayerParallax.h:37
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_src) override
std::uint32_t padCC
Definition: BSLightingShaderMaterialMultiLayerParallax.h:40
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialMultiLayerParallax(692023, 400067, 0x1f7fe30)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialMultiLayerParallax
Definition: Offsets_VTABLE.h:7230