16 inline static auto FEATURE = Feature::kMultiTexLandLODBlend;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialLandscape.h:12
NiColorA landBlendParams
Definition: BSLightingShaderMaterialLandscape.h:35
NiPointer< NiSourceTexture > landscapeDiffuseTexture[5]
Definition: BSLightingShaderMaterialLandscape.h:31
BSLightingShaderMaterialLandscape * Ctor()
Definition: BSLightingShaderMaterialLandscape.h:44
void CopyMembers(BSShaderMaterial *a_src) override
float textureIsSpecPower[6]
Definition: BSLightingShaderMaterialLandscape.h:37
static constexpr auto RTTI
Definition: BSLightingShaderMaterialLandscape.h:14
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialLandscape.h:15
float terrainTexFade
Definition: BSLightingShaderMaterialLandscape.h:40
Feature GetFeature() const override
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
~BSLightingShaderMaterialLandscape() override
std::uint32_t pad154
Definition: BSLightingShaderMaterialLandscape.h:41
void GetTextures(void) override
float textureIsSnow[6]
Definition: BSLightingShaderMaterialLandscape.h:36
void ClearTextures() override
NiPointer< NiSourceTexture > terrainNoiseTexture
Definition: BSLightingShaderMaterialLandscape.h:34
float terrainTexOffsetX
Definition: BSLightingShaderMaterialLandscape.h:38
static auto FEATURE
Definition: BSLightingShaderMaterialLandscape.h:16
NiPointer< NiSourceTexture > landscapeNormalTexture[5]
Definition: BSLightingShaderMaterialLandscape.h:32
NiPointer< NiSourceTexture > terrainOverlayTexture
Definition: BSLightingShaderMaterialLandscape.h:33
BSShaderMaterial * Create() override
std::uint32_t numLandscapeTextures
Definition: BSLightingShaderMaterialLandscape.h:29
float terrainTexOffsetY
Definition: BSLightingShaderMaterialLandscape.h:39
std::uint32_t pad0A4
Definition: BSLightingShaderMaterialLandscape.h:30
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: NiColor.h:276
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialLandscape(692020, 400064, 0x1f7fd78)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialLandscape
Definition: Offsets_VTABLE.h:7227