15 inline static auto FEATURE = Feature::kGlowMap;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialGlowmap.h:11
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialGlowmap.h:14
std::uint32_t ComputeCRC32(void) override
void GetTextures(void) override
NiPointer< NiSourceTexture > glowTexture
Definition: BSLightingShaderMaterialGlowmap.h:30
~BSLightingShaderMaterialGlowmap() override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialGlowmap.h:13
void CopyMembers(BSShaderMaterial *a_other) override
static auto FEATURE
Definition: BSLightingShaderMaterialGlowmap.h:15
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
BSShaderMaterial * Create() override
Feature GetFeature() const override
BSLightingShaderMaterialGlowmap * Ctor()
Definition: BSLightingShaderMaterialGlowmap.h:33
void ClearTextures() override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialGlowmap(692014, 400058, 0x1f7fc18)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialGlowmap
Definition: Offsets_VTABLE.h:7221