alwaysHit | RE::Projectile::LaunchData | |
ammoSource | RE::Projectile::LaunchData | |
angleX | RE::Projectile::LaunchData | |
angleZ | RE::Projectile::LaunchData | |
area | RE::Projectile::LaunchData | |
autoAim | RE::Projectile::LaunchData | |
castingSource | RE::Projectile::LaunchData | |
chainShatter | RE::Projectile::LaunchData | |
combatController | RE::Projectile::LaunchData | |
contactNormal | RE::Projectile::LaunchData | |
deferInitialization | RE::Projectile::LaunchData | |
desiredTarget | RE::Projectile::LaunchData | |
enchantItem | RE::Projectile::LaunchData | |
forceConeOfFire | RE::Projectile::LaunchData | |
LaunchData()=default | RE::Projectile::LaunchData | |
LaunchData(BGSProjectile *a_bproj, Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles) | RE::Projectile::LaunchData | |
LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, MagicItem *a_spell) | RE::Projectile::LaunchData | |
LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, TESAmmo *a_ammo, TESObjectWEAP *a_weap) | RE::Projectile::LaunchData | |
noDamageOutsideCombat | RE::Projectile::LaunchData | |
origin | RE::Projectile::LaunchData | |
pad7C | RE::Projectile::LaunchData | |
parentCell | RE::Projectile::LaunchData | |
poison | RE::Projectile::LaunchData | |
power | RE::Projectile::LaunchData | |
projectileBase | RE::Projectile::LaunchData | |
RTTI | RE::Projectile::LaunchData | inlinestatic |
scale | RE::Projectile::LaunchData | |
shooter | RE::Projectile::LaunchData | |
spell | RE::Projectile::LaunchData | |
unk50 | RE::Projectile::LaunchData | |
unk60 | RE::Projectile::LaunchData | |
unk64 | RE::Projectile::LaunchData | |
useOrigin | RE::Projectile::LaunchData | |
VTABLE | RE::Projectile::LaunchData | inlinestatic |
weaponSource | RE::Projectile::LaunchData | |
~LaunchData()=default | RE::Projectile::LaunchData | virtual |