| alwaysHit | RE::Projectile::LaunchData |  | 
  | ammoSource | RE::Projectile::LaunchData |  | 
  | angleX | RE::Projectile::LaunchData |  | 
  | angleZ | RE::Projectile::LaunchData |  | 
  | area | RE::Projectile::LaunchData |  | 
  | autoAim | RE::Projectile::LaunchData |  | 
  | castingSource | RE::Projectile::LaunchData |  | 
  | chainShatter | RE::Projectile::LaunchData |  | 
  | combatController | RE::Projectile::LaunchData |  | 
  | contactNormal | RE::Projectile::LaunchData |  | 
  | deferInitialization | RE::Projectile::LaunchData |  | 
  | desiredTarget | RE::Projectile::LaunchData |  | 
  | enchantItem | RE::Projectile::LaunchData |  | 
  | forceConeOfFire | RE::Projectile::LaunchData |  | 
  | LaunchData()=default | RE::Projectile::LaunchData |  | 
  | LaunchData(BGSProjectile *a_bproj, Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles) | RE::Projectile::LaunchData |  | 
  | LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, MagicItem *a_spell) | RE::Projectile::LaunchData |  | 
  | LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, TESAmmo *a_ammo, TESObjectWEAP *a_weap) | RE::Projectile::LaunchData |  | 
  | noDamageOutsideCombat | RE::Projectile::LaunchData |  | 
  | origin | RE::Projectile::LaunchData |  | 
  | pad7C | RE::Projectile::LaunchData |  | 
  | parentCell | RE::Projectile::LaunchData |  | 
  | poison | RE::Projectile::LaunchData |  | 
  | power | RE::Projectile::LaunchData |  | 
  | projectileBase | RE::Projectile::LaunchData |  | 
  | RTTI | RE::Projectile::LaunchData | inlinestatic | 
  | scale | RE::Projectile::LaunchData |  | 
  | shooter | RE::Projectile::LaunchData |  | 
  | spell | RE::Projectile::LaunchData |  | 
  | unk50 | RE::Projectile::LaunchData |  | 
  | unk60 | RE::Projectile::LaunchData |  | 
  | unk64 | RE::Projectile::LaunchData |  | 
  | useOrigin | RE::Projectile::LaunchData |  | 
  | VTABLE | RE::Projectile::LaunchData | inlinestatic | 
  | weaponSource | RE::Projectile::LaunchData |  | 
  | ~LaunchData()=default | RE::Projectile::LaunchData | virtual |