| alwaysHit | RE::Projectile::LaunchData | |
| ammoSource | RE::Projectile::LaunchData | |
| angleX | RE::Projectile::LaunchData | |
| angleZ | RE::Projectile::LaunchData | |
| area | RE::Projectile::LaunchData | |
| autoAim | RE::Projectile::LaunchData | |
| castingSource | RE::Projectile::LaunchData | |
| chainShatter | RE::Projectile::LaunchData | |
| combatController | RE::Projectile::LaunchData | |
| contactNormal | RE::Projectile::LaunchData | |
| deferInitialization | RE::Projectile::LaunchData | |
| desiredTarget | RE::Projectile::LaunchData | |
| enchantItem | RE::Projectile::LaunchData | |
| forceConeOfFire | RE::Projectile::LaunchData | |
| LaunchData()=default | RE::Projectile::LaunchData | |
| LaunchData(BGSProjectile *a_bproj, Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles) | RE::Projectile::LaunchData | |
| LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, MagicItem *a_spell) | RE::Projectile::LaunchData | |
| LaunchData(Actor *a_shooter, const NiPoint3 &a_origin, const ProjectileRot &a_angles, TESAmmo *a_ammo, TESObjectWEAP *a_weap) | RE::Projectile::LaunchData | |
| noDamageOutsideCombat | RE::Projectile::LaunchData | |
| origin | RE::Projectile::LaunchData | |
| pad7C | RE::Projectile::LaunchData | |
| parentCell | RE::Projectile::LaunchData | |
| poison | RE::Projectile::LaunchData | |
| power | RE::Projectile::LaunchData | |
| projectileBase | RE::Projectile::LaunchData | |
| RTTI | RE::Projectile::LaunchData | inlinestatic |
| scale | RE::Projectile::LaunchData | |
| shooter | RE::Projectile::LaunchData | |
| spell | RE::Projectile::LaunchData | |
| unk50 | RE::Projectile::LaunchData | |
| unk60 | RE::Projectile::LaunchData | |
| unk64 | RE::Projectile::LaunchData | |
| useOrigin | RE::Projectile::LaunchData | |
| VTABLE | RE::Projectile::LaunchData | inlinestatic |
| weaponSource | RE::Projectile::LaunchData | |
| ~LaunchData()=default | RE::Projectile::LaunchData | virtual |