CommonLibSSE NG
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hkbAssetBundleStringData.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/H/hkArray.h
"
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#include "
RE/H/hkStringPtr.h
"
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namespace
RE
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{
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struct
hkbAssetBundleStringData
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{
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// members
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hkStringPtr
bundleName
;
// 00
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hkArray<hkStringPtr>
assetNames
;
// 08 - skyrim doesn't use these
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};
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}
RE::hkArray
Definition
hkArray.h:189
RE::hkStringPtr
Definition
hkStringPtr.h:6
hkArray.h
hkStringPtr.h
RE
Definition
AbsorbEffect.h:6
RE::hkbAssetBundleStringData
Definition
hkbAssetBundleStringData.h:9
RE::hkbAssetBundleStringData::assetNames
hkArray< hkStringPtr > assetNames
Definition
hkbAssetBundleStringData.h:12
RE::hkbAssetBundleStringData::bundleName
hkStringPtr bundleName
Definition
hkbAssetBundleStringData.h:11
CommonLibSSE-NG
include
RE
H
hkbAssetBundleStringData.h
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