CommonLibSSE NG
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RE::TESObjectTREE Member List

This is the complete list of members for RE::TESObjectTREE, including all inherited members.

Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) overrideRE::TESObjectTREEvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
addonsRE::TESModel
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
baseDataRE::TESObjectTREE
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)RE::TESFormvirtual
boundDataRE::TESBoundObject
CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3)RE::TESBoundObjectvirtual
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData()RE::TESFormvirtual
RE::ClearDataComponent() overrideRE::TESFormvirtual
RE::TESModel::ClearDataComponent() overrideRE::TESModelvirtual
RE::TESFullName::ClearDataComponent() overrideRE::TESFullNamevirtual
RE::TESProduceForm::ClearDataComponent() overrideRE::TESProduceFormvirtual
Clone3D(TESObjectREFR *a_ref, bool a_arg3) overrideRE::TESBoundObjectvirtual
Clone3D(TESObjectREFR *a_ref)RE::TESBoundObjectvirtual
Copy(TESForm *a_srcForm)RE::TESFormvirtual
RE::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
RE::TESModel::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESModelvirtual
RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFullNamevirtual
RE::TESProduceForm::CopyComponent(BaseFormComponent *rhs) overrideRE::TESProduceFormvirtual
CreateDuplicateForm(bool a_createEditorID, void *a_arg2)RE::TESFormvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group)RE::TESFormvirtual
dataRE::TESObjectTREE
DecRef()RE::TESObjectvirtual
etTreeType enum nameRE::TESObjectTREE
FindInFileFast(TESFile *a_mod)RE::TESFormvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
formFlagsRE::TESForm
formIDRE::TESForm
formTypeRE::TESForm
FORMTYPERE::TESObjectTREEinlinestatic
fullNameRE::TESFullName
GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) overrideRE::TESObjectTREEvirtual
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetAsModelTextureSwap()RE::TESModelvirtual
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen)RE::TESFormvirtual
GetFormEditorID() constRE::TESFormvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetFullName() constRE::TESFullNamevirtual
GetFullNameLength() constRE::TESFullNamevirtual
GetGoldValue() constRE::TESForm
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetLocalFormID() constRE::TESForminline
GetModel() constRE::TESModelvirtual
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetObjectTypeName() constRE::TESFormvirtual
GetObjectVoiceType() constRE::TESBoundObjectvirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRawFormID() constRE::TESForm
GetRefCount() const overrideRE::TESObjectvirtual
GetSavedFormType() constRE::TESFormvirtual
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetWaterType() constRE::TESObjectvirtual
GetWeight() constRE::TESForm
HandleRemoveItemFromContainer(TESObjectREFR *a_container)RE::TESBoundObjectvirtual
harvestSoundRE::TESProduceForm
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) constRE::TESForm
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) constRE::TESForm
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
IncRef()RE::TESObjectvirtual
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData() overrideRE::TESObjectTREEvirtual
RE::InitializeDataComponent() overrideRE::TESFormvirtual
RE::TESModel::InitializeDataComponent() overrideRE::TESModelvirtual
RE::TESFullName::InitializeDataComponent() overrideRE::TESFullNamevirtual
RE::TESProduceForm::InitializeDataComponent() overrideRE::TESProduceFormvirtual
InitItem()RE::TESForminline
InitItemImpl() overrideRE::TESObjectTREEvirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexceptRE::TESForminline
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsAutoCalc() constRE::TESObjectvirtual
IsBook() const noexceptRE::TESForminline
IsBoundAnimObject()RE::TESObjectvirtual
IsBoundObject() const overrideRE::TESBoundObjectvirtual
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsFormTypeChild(FormType a_type)RE::TESFormvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsInventoryObject() constRE::TESForm
IsKey() const noexceptRE::TESForminline
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsMarker()RE::TESObjectvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexceptRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() const overrideRE::TESObjectvirtual
IsOcclusionMarker()RE::TESObjectvirtual
IsParentForm()RE::TESFormvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
Load(TESFile *a_mod) overrideRE::TESObjectTREEvirtual
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
LoadGraphics(TESObjectREFR *a_ref)RE::TESObjectvirtual
LoadObjectBound(TESFile *a_mod) overrideRE::TESBoundObjectvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
modelRE::TESModel
numAddonsRE::TESModel
numTexturesRE::TESModel
OnCheckModels() overrideRE::TESObjectTREEvirtual
OnCopyReference() overrideRE::TESObjectTREEvirtual
OnFinishScale() overrideRE::TESObjectTREEvirtual
OnRemove3D(NiAVObject *a_obj3D) overrideRE::TESObjectTREEvirtual
pad1BRE::TESForm
RE::pad1CRE::TESForm
RE::TESProduceForm::pad1CRE::TESProduceForm
pad24RE::TESModel
pad2CRE::TESBoundObject
padC4RE::TESObjectTREE
produceChanceRE::TESProduceForm
produceItemRE::TESProduceForm
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
ReplaceModel() overrideRE::TESObjectTREEvirtual
RE::TESBoundObject::ReplaceModel(const char *a_str)RE::TESBoundObjectvirtual
Revert(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
RTTIRE::TESObjectTREEinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
SaveObjectBound()RE::TESFormvirtual
SetAltered(bool a_set)RE::TESFormvirtual
SetAutoCalc(bool a_autoCalc)RE::TESObjectvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFormEditorID(const char *a_str)RE::TESFormvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetModel(const char *a_model)RE::TESModelvirtual
SetObjectVoiceType(BGSVoiceType *a_voiceType)RE::TESBoundObjectvirtual
SetOnLocalMap(bool a_set)RE::TESFormvirtual
sourceFilesRE::TESForm
RE::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESModel::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESFullName::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESProduceForm::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
texturesRE::TESModel
typeRE::TESObjectTREE
UnClone3D(TESObjectREFR *a_ref)RE::TESObjectvirtual
Unk_3B(void)RE::TESObjectvirtual
VTABLERE::TESObjectTREEinlinestatic
~BaseFormComponent()RE::BaseFormComponentvirtual
~TESBoundObject() overrideRE::TESBoundObject
~TESForm() overrideRE::TESForm
~TESFullName() overrideRE::TESFullName
~TESModel() overrideRE::TESModel
~TESObject() overrideRE::TESObject
~TESObjectTREE() overrideRE::TESObjectTREE
~TESProduceForm() overrideRE::TESProduceForm