CommonLibSSE NG
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RE::TESLevCharacter Member List

This is the complete list of members for RE::TESLevCharacter, including all inherited members.

Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) overrideRE::TESBoundObjectvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
addonsRE::TESModel
alternateTexturesRE::TESModelTextureSwap
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)RE::TESFormvirtual
boundDataRE::TESBoundObject
CalculateCurrentFormList(std::uint16_t a_level, std::int16_t a_count, BSScrapArray< CALCED_OBJECT > &a_calcedObjects, std::uint32_t a_arg5, bool a_usePlayerLevel)RE::TESLeveledList
CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3)RE::TESBoundObjectvirtual
chanceGlobalRE::TESLeveledList
chanceNoneRE::TESLeveledList
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData()RE::TESFormvirtual
RE::ClearDataComponent() overrideRE::TESFormvirtual
RE::TESLeveledList::ClearDataComponent() overrideRE::TESLeveledListvirtual
RE::TESModelTextureSwap::ClearDataComponent() overrideRE::TESModelTextureSwapvirtual
Clone3D(TESObjectREFR *a_ref) overrideRE::TESLevCharactervirtual
RE::TESBoundAnimObject::Clone3D(TESObjectREFR *a_ref, bool a_arg3) overrideRE::TESBoundObjectvirtual
Copy(TESForm *a_srcForm)RE::TESFormvirtual
RE::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
RE::TESLeveledList::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESLeveledListvirtual
RE::TESModelTextureSwap::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESModelTextureSwapvirtual
CreateDuplicateForm(bool a_createEditorID, void *a_arg2)RE::TESFormvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group)RE::TESFormvirtual
DecRef()RE::TESObjectvirtual
entriesRE::TESLeveledList
FindInFileFast(TESFile *a_mod)RE::TESFormvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Flag enum nameRE::TESLeveledList
formFlagsRE::TESForm
formIDRE::TESForm
FORMTYPERE::TESLevCharacterinlinestatic
formTypeRE::TESForm
GetActivateText(TESObjectREFR *a_activator, BSString &a_dst)RE::TESBoundObjectvirtual
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >RE::TESForminlinestatic
GetAsModelTextureSwap() overrideRE::TESModelTextureSwapvirtual
GetCanContainFormsOfType(FormType a_type) const overrideRE::TESLevCharactervirtual
GetChanceNone()RE::TESLeveledListvirtual
GetContainedForms() constRE::TESLeveledList
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen)RE::TESFormvirtual
GetFormEditorID() constRE::TESFormvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetGoldValue() constRE::TESForm
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetLevDifferenceMax() overrideRE::TESLevCharactervirtual
GetLocalFormID() constRE::TESForminline
GetModel() constRE::TESModelvirtual
GetMultCalc()RE::TESLeveledListvirtual
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetObjectTypeName() constRE::TESFormvirtual
GetObjectVoiceType() constRE::TESBoundObjectvirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRawFormID() constRE::TESForm
GetRefCount() const overrideRE::TESObjectvirtual
GetSavedFormType() constRE::TESFormvirtual
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetWaterType() constRE::TESObjectvirtual
GetWeight() constRE::TESForm
HandleRemoveItemFromContainer(TESObjectREFR *a_container)RE::TESBoundObjectvirtual
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) constRE::TESForm
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) constRE::TESForm
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
IncRef()RE::TESObjectvirtual
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData()RE::TESFormvirtual
RE::InitializeDataComponent() overrideRE::TESFormvirtual
RE::TESLeveledList::InitializeDataComponent() overrideRE::TESLeveledListvirtual
RE::TESModelTextureSwap::InitializeDataComponent() overrideRE::TESModelTextureSwapvirtual
InitItem()RE::TESForminline
InitItemImpl() overrideRE::TESLevCharactervirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexceptRE::TESForminline
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsAutoCalc() constRE::TESObjectvirtual
IsBook() const noexceptRE::TESForminline
IsBoundAnimObject() overrideRE::TESBoundAnimObjectvirtual
IsBoundObject() const overrideRE::TESBoundObjectvirtual
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsFormTypeChild(FormType a_type)RE::TESFormvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsInventoryObject() constRE::TESForm
IsKey() const noexceptRE::TESForminline
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsMarker()RE::TESObjectvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexceptRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() const overrideRE::TESObjectvirtual
IsOcclusionMarker()RE::TESObjectvirtual
IsParentForm()RE::TESFormvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
kCalculateForEachItemInCount enum valueRE::TESLeveledList
kCalculateFromAllLevelsLTOrEqPCLevel enum valueRE::TESLeveledList
kSpecialLoot enum valueRE::TESLeveledList
kUseAll enum valueRE::TESLeveledList
llFlagsRE::TESLeveledList
Load(TESFile *a_mod) overrideRE::TESLevCharactervirtual
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf) overrideRE::TESLevCharactervirtual
LoadGraphics(TESObjectREFR *a_ref)RE::TESObjectvirtual
LoadObjectBound(TESFile *a_mod) overrideRE::TESBoundObjectvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
modelRE::TESModel
numAddonsRE::TESModel
numAlternateTexturesRE::TESModelTextureSwap
numEntriesRE::TESLeveledList
numTexturesRE::TESModel
OnCheckModels()RE::TESBoundObjectvirtual
OnCopyReference()RE::TESBoundObjectvirtual
OnFinishScale()RE::TESBoundObjectvirtual
OnRemove3D(NiAVObject *a_obj3D)RE::TESBoundObjectvirtual
pad14RE::TESLeveledList
pad1BRE::TESForm
pad1CRE::TESForm
pad24RE::TESModel
pad2CRE::TESBoundObject
pad34RE::TESModelTextureSwap
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
ReplaceModel(const char *a_str) overrideRE::TESBoundAnimObjectvirtual
RE::TESBoundObject::ReplaceModel() overrideRE::TESBoundObjectvirtual
Revert(BGSLoadFormBuffer *a_buf) overrideRE::TESLevCharactervirtual
RTTIRE::TESLevCharacterinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf) overrideRE::TESLevCharactervirtual
SaveObjectBound()RE::TESFormvirtual
SetAltered(bool a_set)RE::TESFormvirtual
SetAutoCalc(bool a_autoCalc)RE::TESObjectvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFormEditorID(const char *a_str)RE::TESFormvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetModel(const char *a_model)RE::TESModelvirtual
SetObjectVoiceType(BGSVoiceType *a_voiceType)RE::TESBoundObjectvirtual
SetOnLocalMap(bool a_set)RE::TESFormvirtual
sourceFilesRE::TESForm
RE::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESLeveledList::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESModelTextureSwap::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
texturesRE::TESModel
UnClone3D(TESObjectREFR *a_ref) overrideRE::TESLevCharactervirtual
unk13RE::TESLeveledList
unk18RE::TESLeveledList
Unk_3B(void)RE::TESObjectvirtual
VTABLERE::TESLevCharacterinlinestatic
~BaseFormComponent()RE::BaseFormComponentvirtual
~TESBoundAnimObject() overrideRE::TESBoundAnimObject
~TESBoundObject() overrideRE::TESBoundObject
~TESForm() overrideRE::TESForm
~TESLevCharacter() overrideRE::TESLevCharacter
~TESLeveledList() overrideRE::TESLeveledList
~TESModel() overrideRE::TESModel
~TESModelTextureSwap() overrideRE::TESModelTextureSwap
~TESObject() overrideRE::TESObject