CommonLibSSE NG
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RE::BSLightingShaderMaterialEye Member List

This is the complete list of members for RE::BSLightingShaderMaterialEye, including all inherited members.

_refCountRE::BSIntrusiveRefCountedmutableprotected
BSLightingShaderMaterialBaseRE::BSLightingShaderMaterialEyefriend
ClearTextures() overrideRE::BSLightingShaderMaterialEyevirtual
ComputeCRC32(void) overrideRE::BSLightingShaderMaterialEyevirtual
CopyBaseMembers(BSLightingShaderMaterialBase *a_other)RE::BSLightingShaderMaterialBase
CopyMembers(BSShaderMaterial *a_other) overrideRE::BSLightingShaderMaterialEyevirtual
Create() overrideRE::BSLightingShaderMaterialEyevirtual
CreateMaterial(Feature a_feature)RE::BSLightingShaderMaterialBasestatic
CreateMaterial()RE::BSLightingShaderMaterialBasestatic
Ctor()RE::BSLightingShaderMaterialEyeinlineprotected
DecRef() constRE::BSIntrusiveRefCountedinline
diffuseRenderTargetSourceIndexRE::BSLightingShaderMaterialBase
diffuseTextureRE::BSLightingShaderMaterialBase
DoIsCopy(BSShaderMaterial *a_other) overrideRE::BSLightingShaderMaterialBasevirtual
envMapScaleRE::BSLightingShaderMaterialEye
envMaskTextureRE::BSLightingShaderMaterialEye
envTextureRE::BSLightingShaderMaterialEye
eyeCenterRE::BSLightingShaderMaterialEye
FEATURERE::BSLightingShaderMaterialEyeinlinestatic
Feature enum nameRE::BSShaderMaterial
GetDefault() overrideRE::BSLightingShaderMaterialBasevirtual
GetFeature() const overrideRE::BSLightingShaderMaterialEyevirtual
GetTextures(void) overrideRE::BSLightingShaderMaterialEyevirtual
GetTextureSet() constRE::BSLightingShaderMaterialBase
GetType() const overrideRE::BSLightingShaderMaterialBasevirtual
hashKeyRE::BSShaderMaterial
IncRef() constRE::BSIntrusiveRefCountedinline
LoadBinary(NiStream &a_stream) overrideRE::BSLightingShaderMaterialEyevirtual
materialAlphaRE::BSLightingShaderMaterialBase
normalTextureRE::BSLightingShaderMaterialBase
OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) overrideRE::BSLightingShaderMaterialEyevirtual
pad44RE::BSLightingShaderMaterialBase
pad54RE::BSLightingShaderMaterialBase
pad74RE::BSLightingShaderMaterialBase
padC8RE::BSLightingShaderMaterialEye
ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) overrideRE::BSLightingShaderMaterialEyevirtual
refractionPowerRE::BSLightingShaderMaterialBase
rimLightPowerRE::BSLightingShaderMaterialBase
rimSoftLightingTextureRE::BSLightingShaderMaterialBase
RTTIRE::BSLightingShaderMaterialEyeinlinestatic
SaveBinary(NiStream &a_stream) overrideRE::BSLightingShaderMaterialEyevirtual
SetTextureSet(NiPointer< BSTextureSet > a_textureSet)RE::BSLightingShaderMaterialBase
specularBackLightingTextureRE::BSLightingShaderMaterialBase
specularColorRE::BSLightingShaderMaterialBase
specularColorScaleRE::BSLightingShaderMaterialBase
specularPowerRE::BSLightingShaderMaterialBase
subSurfaceLightRolloffRE::BSLightingShaderMaterialBase
TES_HEAP_REDEFINE_NEW()RE::BSIntrusiveRefCounted
texCoordOffsetRE::BSShaderMaterial
texCoordScaleRE::BSShaderMaterial
textureClampModeRE::BSLightingShaderMaterialBase
textureSetRE::BSLightingShaderMaterialBase
Type enum nameRE::BSShaderMaterial
unk30RE::BSShaderMaterial
unk34RE::BSShaderMaterial
unk98RE::BSLightingShaderMaterialBase
VTABLERE::BSLightingShaderMaterialEyeinlinestatic
~BSLightingShaderMaterialBase() overrideRE::BSLightingShaderMaterialBase
~BSLightingShaderMaterialEye() overrideRE::BSLightingShaderMaterialEye
~BSShaderMaterial()RE::BSShaderMaterialvirtual