Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
addons | RE::TESModel | |
alternateTextures | RE::TESModelTextureSwap | |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() | RE::TESForm | virtual |
AsReference2() const | RE::TESForm | virtual |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual |
CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
ClearData() override | RE::BGSHeadPart | virtual |
RE::ClearDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::ClearDataComponent() override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::ClearDataComponent() override | RE::TESModelTextureSwap | virtual |
color | RE::BGSHeadPart | |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
RE::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESModelTextureSwap | virtual |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual |
extraParts | RE::BGSHeadPart | |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Flag enum name | RE::BGSHeadPart | |
flags | RE::BGSHeadPart | |
formEditorID | RE::BGSHeadPart | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
FORMTYPE | RE::BGSHeadPart | inlinestatic |
formType | RE::TESForm | |
fullName | RE::TESFullName | |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAsModelTextureSwap() override | RE::TESModelTextureSwap | virtual |
GetDangerous() const | RE::TESForm | virtual |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual |
GetFormEditorID() const override | RE::BGSHeadPart | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetFullName() const | RE::TESFullName | virtual |
GetFullNameLength() const | RE::TESFullName | virtual |
GetGoldValue() const | RE::TESForm | |
GetIgnoredBySandbox() const | RE::TESForm | virtual |
GetKnown() const | RE::TESForm | virtual |
GetLocalFormID() const | RE::TESForm | inline |
GetModel() const | RE::TESModel | virtual |
GetMustUpdate() const | RE::TESForm | virtual |
GetName() const | RE::TESForm | |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObstacle() const | RE::TESForm | virtual |
GetOnLocalMap() const | RE::TESForm | virtual |
GetPlayable() const | RE::TESForm | virtual |
GetRandomAnim() const | RE::TESForm | virtual |
GetRawFormID() const | RE::TESForm | |
GetRefCount() const | RE::TESForm | virtual |
GetSavedFormType() const | RE::TESForm | virtual |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetWeight() const | RE::TESForm | |
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESForm | |
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESForm | |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
HeadPartType enum name | RE::BGSHeadPart | |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitializeData() override | RE::BGSHeadPart | virtual |
RE::InitializeDataComponent() override | RE::TESForm | virtual |
RE::TESFullName::InitializeDataComponent() override | RE::TESFullName | virtual |
RE::TESModelTextureSwap::InitializeDataComponent() override | RE::TESModelTextureSwap | virtual |
InitItem() | RE::TESForm | inline |
InitItemImpl() override | RE::BGSHeadPart | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
IsAmmo() const noexcept | RE::TESForm | inline |
IsArmor() const noexcept | RE::TESForm | inline |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundObject() const | RE::TESForm | virtual |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsExtraPart() | RE::BGSHeadPart | |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGold() const noexcept | RE::TESForm | inline |
IsHeadingMarker() const | RE::TESForm | virtual |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInitialized() const noexcept | RE::TESForm | inline |
IsInventoryObject() const | RE::TESForm | |
IsKey() const noexcept | RE::TESForm | inline |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const | RE::TESForm | virtual |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsWater() const | RE::TESForm | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
Load(TESFile *a_mod) override | RE::BGSHeadPart | virtual |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
model | RE::TESModel | |
MorphIndex typedef | RE::BGSHeadPart | |
morphs | RE::BGSHeadPart | |
numAddons | RE::TESModel | |
numAlternateTextures | RE::TESModelTextureSwap | |
numTextures | RE::TESModel | |
pad069 | RE::BGSHeadPart | |
pad06A | RE::BGSHeadPart | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
pad24 | RE::TESModel | |
pad34 | RE::TESModelTextureSwap | |
QAvailableInGame() const | RE::TESForm | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
RTTI | RE::BGSHeadPart | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
SaveObjectBound() | RE::TESForm | virtual |
SetAltered(bool a_set) | RE::TESForm | virtual |
SetDelete(bool a_set) | RE::TESForm | virtual |
SetFormEditorID(const char *a_str) override | RE::BGSHeadPart | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetModel(const char *a_model) | RE::TESModel | virtual |
SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
sourceFiles | RE::TESForm | |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESFullName::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::TESModelTextureSwap::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
textures | RE::TESModel | |
textureSet | RE::BGSHeadPart | |
type | RE::BGSHeadPart | |
validRaces | RE::BGSHeadPart | |
VTABLE | RE::BGSHeadPart | inlinestatic |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~BGSHeadPart() override | RE::BGSHeadPart | |
~TESForm() override | RE::TESForm | |
~TESFullName() override | RE::TESFullName | |
~TESModel() override | RE::TESModel | |
~TESModelTextureSwap() override | RE::TESModelTextureSwap | |