CommonLibSSE NG
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RE::AccumulatingValueModifierEffect Member List

This is the complete list of members for RE::AccumulatingValueModifierEffect, including all inherited members.

accumulatedMagnitudeRE::AccumulatingValueModifierEffect
actorValueRE::ValueModifierEffect
AdjustForPerks(Actor *a_caster, MagicTarget *a_target)RE::ActiveEffectvirtual
CanFinish()RE::ActiveEffectvirtual
casterRE::ActiveEffect
castingSourceRE::ActiveEffect
CheckCustomSkillUseConditions() const overrideRE::ValueModifierEffectvirtual
ClearTargetImpl() overrideRE::ValueModifierEffectvirtual
Compare(ActiveEffect *a_otherEffect)RE::ActiveEffectvirtual
conditionStatusRE::ActiveEffect
ConditionStatus enum nameRE::ActiveEffect
Dispel(bool a_force)RE::ActiveEffect
displacementSpellRE::ActiveEffect
durationRE::ActiveEffect
effectRE::ActiveEffect
elapsedSecondsRE::ActiveEffect
EvaluateConditions(float a_delta, bool a_forceUpdate)RE::ActiveEffectvirtual
Finish() overrideRE::AccumulatingValueModifierEffectvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::ActiveEffectvirtual
Flag enum nameRE::ActiveEffect
flagsRE::ActiveEffect
GetAllowMultipleCastingSourceStacking() overrideRE::ValueModifierEffectvirtual
GetBaseObject() noexceptRE::ActiveEffect
GetBaseObject() const noexceptRE::ActiveEffect
GetCasterActor() constRE::ActiveEffect
GetCustomSkillUseMagnitudeMultiplier(float a_mult) const overrideRE::ValueModifierEffectvirtual
GetMagnitude() constRE::ActiveEffect
GetTargetActor()RE::ActiveEffect
GetTargetActor() constRE::ActiveEffect
GetVisualsTarget()RE::ActiveEffectvirtual
HandleEvent(const BSFixedString &a_eventName)RE::ActiveEffectvirtual
HandleQueuedStart()RE::ActiveEffectvirtual
hitEffectControllerRE::ActiveEffect
hitEffectsRE::ActiveEffect
holdTimerRE::AccumulatingValueModifierEffect
IsCausingHealthDamage() overrideRE::ValueModifierEffectvirtual
LoadGame(BGSLoadFormBuffer *a_buf) overrideRE::AccumulatingValueModifierEffectvirtual
magnitudeRE::ActiveEffect
maximumMagnitudeRE::AccumulatingValueModifierEffect
ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue)RE::ValueModifierEffectvirtual
ModifyOnFinish(Actor *a_caster, Actor *a_target, float a_value) overrideRE::AccumulatingValueModifierEffectvirtual
ModifyOnStart()RE::ValueModifierEffectvirtual
ModifyOnUpdate(float a_delta) overrideRE::AccumulatingValueModifierEffectvirtual
OnAdd(MagicTarget *a_target) overrideRE::ValueModifierEffectvirtual
OnRemove()RE::ActiveEffectvirtual
pad86RE::ActiveEffect
pad8CRE::ActiveEffect
persistentSoundRE::ActiveEffect
Revert(BGSLoadFormBuffer *a_buf)RE::ActiveEffectvirtual
RTTIRE::AccumulatingValueModifierEffectinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf) overrideRE::AccumulatingValueModifierEffectvirtual
SetActorValue(ActorValue a_actorValue)RE::ValueModifierEffectvirtual
SetLocation(const NiPoint3 &a_location)RE::ActiveEffectvirtual
ShouldDispelOnDeath() constRE::ActiveEffectvirtual
ShouldModifyOnFinish() constRE::ValueModifierEffectvirtual
ShouldModifyOnStart() overrideRE::AccumulatingValueModifierEffectvirtual
ShouldModifyOnUpdate() const overrideRE::AccumulatingValueModifierEffectvirtual
sourceRE::ActiveEffect
sourceNodeRE::ActiveEffect
spellRE::ActiveEffect
Start() overrideRE::AccumulatingValueModifierEffectvirtual
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)RE::ActiveEffectvirtual
targetRE::ActiveEffect
Update(float a_delta) overrideRE::ValueModifierEffectvirtual
usUniqueIDRE::ActiveEffect
valueRE::ValueModifierEffect
VMTYPEIDRE::ActiveEffectinlinestatic
VTABLERE::AccumulatingValueModifierEffectinlinestatic
~AccumulatingValueModifierEffect()RE::AccumulatingValueModifierEffectvirtual
~ActiveEffect()RE::ActiveEffectvirtual
~ValueModifierEffect() overrideRE::ValueModifierEffect