actorValue | RE::ValueModifierEffect | |
AdjustForPerks(Actor *a_caster, MagicTarget *a_target) | RE::ActiveEffect | virtual |
CanFinish() | RE::ActiveEffect | virtual |
caster | RE::ActiveEffect | |
castingSource | RE::ActiveEffect | |
CheckCustomSkillUseConditions() const override | RE::ValueModifierEffect | virtual |
ClearTargetImpl() override | RE::ValueModifierEffect | virtual |
Compare(ActiveEffect *a_otherEffect) | RE::ActiveEffect | virtual |
ConditionStatus enum name | RE::ActiveEffect | |
conditionStatus | RE::ActiveEffect | |
Dispel(bool a_force) | RE::ActiveEffect | |
displacementSpell | RE::ActiveEffect | |
duration | RE::ActiveEffect | |
effect | RE::ActiveEffect | |
elapsedSeconds | RE::ActiveEffect | |
EvaluateConditions(float a_delta, bool a_forceUpdate) | RE::ActiveEffect | virtual |
Finish() override | RE::ValueModifierEffect | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::ActiveEffect | virtual |
Flag enum name | RE::ActiveEffect | |
flags | RE::ActiveEffect | |
GetAllowMultipleCastingSourceStacking() override | RE::ValueModifierEffect | virtual |
GetBaseObject() noexcept | RE::ActiveEffect | |
GetBaseObject() const noexcept | RE::ActiveEffect | |
GetCasterActor() const | RE::ActiveEffect | |
GetCustomSkillUseMagnitudeMultiplier(float a_mult) const override | RE::ValueModifierEffect | virtual |
GetMagnitude() const | RE::ActiveEffect | |
GetTargetActor() | RE::ActiveEffect | |
GetTargetActor() const | RE::ActiveEffect | |
GetVisualsTarget() | RE::ActiveEffect | virtual |
HandleEvent(const BSFixedString &a_eventName) | RE::ActiveEffect | virtual |
HandleQueuedStart() | RE::ActiveEffect | virtual |
hitEffectController | RE::ActiveEffect | |
hitEffects | RE::ActiveEffect | |
IsCausingHealthDamage() override | RE::ValueModifierEffect | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::ActiveEffect | virtual |
magnitude | RE::ActiveEffect | |
ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) | RE::ValueModifierEffect | virtual |
ModifyOnFinish(Actor *a_caster, Actor *a_target, float a_value) override | RE::AbsorbEffect | virtual |
ModifyOnStart() override | RE::AbsorbEffect | virtual |
ModifyOnUpdate(float a_delta) override | RE::AbsorbEffect | virtual |
OnAdd(MagicTarget *a_target) override | RE::ValueModifierEffect | virtual |
OnRemove() | RE::ActiveEffect | virtual |
pad86 | RE::ActiveEffect | |
pad8C | RE::ActiveEffect | |
persistentSound | RE::ActiveEffect | |
Revert(BGSLoadFormBuffer *a_buf) | RE::ActiveEffect | virtual |
RTTI | RE::AbsorbEffect | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::ActiveEffect | virtual |
SetActorValue(ActorValue a_actorValue) | RE::ValueModifierEffect | virtual |
SetLocation(const NiPoint3 &a_location) | RE::ActiveEffect | virtual |
ShouldDispelOnDeath() const | RE::ActiveEffect | virtual |
ShouldModifyOnFinish() const | RE::ValueModifierEffect | virtual |
ShouldModifyOnStart() | RE::ValueModifierEffect | virtual |
ShouldModifyOnUpdate() const | RE::ValueModifierEffect | virtual |
source | RE::ActiveEffect | |
sourceNode | RE::ActiveEffect | |
spell | RE::ActiveEffect | |
Start() override | RE::ValueModifierEffect | virtual |
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot) | RE::ActiveEffect | virtual |
target | RE::ActiveEffect | |
Update(float a_delta) override | RE::ValueModifierEffect | virtual |
usUniqueID | RE::ActiveEffect | |
value | RE::ValueModifierEffect | |
VMTYPEID | RE::ActiveEffect | inlinestatic |
VTABLE | RE::AbsorbEffect | inlinestatic |
~AbsorbEffect() override | RE::AbsorbEffect | |
~ActiveEffect() | RE::ActiveEffect | virtual |
~ValueModifierEffect() override | RE::ValueModifierEffect | |