57                return ((desc >> 44) & a_flag) != 0;
 
   61                desc |= (
static_cast<uint64_t
>(a_flag) << 44);
 
   65                desc &= ~(
static_cast<uint64_t
>(a_flag) << 44);
 
   70                return (desc >> (4 * 
static_cast<uint8_t
>(a_attribute) + 2)) & 0x3C;
 
   75                    const uint64_t lhs = 
static_cast<uint64_t
>(a_offset) << (4 * 
static_cast<uint8_t
>(a_attribute) + 2);
 
   76                    const uint64_t rhs = desc & ~static_cast<uint64_t>(15 << (4 * 
static_cast<uint8_t
>(a_attribute) + 4));
 
   97                std::uint32_t vertexSize = 0;
 
  101                    vertexSize += 
sizeof(float) * 4;
 
  104                    vertexSize += 
sizeof(std::uint16_t) * 2;
 
  107                    vertexSize += 
sizeof(std::uint16_t) * 2;
 
  110                    vertexSize += 
sizeof(std::uint16_t) * 2;
 
  112                        vertexSize += 
sizeof(std::uint16_t) * 2;
 
  116                    vertexSize += 
sizeof(std::uint8_t) * 4;
 
  119                    vertexSize += 
sizeof(std::uint16_t) * 4 + 
sizeof(std::uint8_t) * 4;
 
  122                    vertexSize += 
sizeof(float);
 
  132        static_assert(
sizeof(VertexDesc) == 0x8);
 
Definition VertexDesc.h:53
 
void SetAttributeOffset(Vertex::Attribute a_attribute, std::uint32_t a_offset)
Definition VertexDesc.h:72
 
void SetFlags(Vertex::Flags a_flags)
Definition VertexDesc.h:90
 
void ClearAttributeOffsets()
Definition VertexDesc.h:81
 
void ClearFlag(Vertex::Flags a_flag)
Definition VertexDesc.h:63
 
std::uint32_t GetAttributeOffset(Vertex::Attribute a_attribute) const
Definition VertexDesc.h:68
 
void SetFlag(Vertex::Flags a_flag)
Definition VertexDesc.h:59
 
bool HasFlag(Vertex::Flags a_flag) const
Definition VertexDesc.h:55
 
Vertex::Flags GetFlags() const
Definition VertexDesc.h:86
 
std::uint32_t GetSize()
Definition VertexDesc.h:95
 
Definition AbsorbEffect.h:6
 
Definition VertexDesc.h:10
 
Attribute
Definition VertexDesc.h:12
 
@ VA_SKINNING
Definition VertexDesc.h:19
 
@ VA_POSITION
Definition VertexDesc.h:13
 
@ VA_COUNT
Definition VertexDesc.h:23
 
@ VA_NORMAL
Definition VertexDesc.h:16
 
@ VA_BINORMAL
Definition VertexDesc.h:17
 
@ VA_LANDDATA
Definition VertexDesc.h:20
 
@ VA_EYEDATA
Definition VertexDesc.h:21
 
@ VA_TEXCOORD0
Definition VertexDesc.h:14
 
@ VA_COLOR
Definition VertexDesc.h:18
 
@ VA_TEXCOORD1
Definition VertexDesc.h:15
 
Masks
Definition VertexDesc.h:41
 
@ DESC_MASK_VERT
Definition VertexDesc.h:42
 
@ DESC_MASK_UVS
Definition VertexDesc.h:43
 
@ DESC_MASK_SKCOL
Definition VertexDesc.h:45
 
@ DESC_MASK_DATA
Definition VertexDesc.h:46
 
@ DESC_MASK_FLAGS
Definition VertexDesc.h:48
 
@ DESC_MASK_OFFSET
Definition VertexDesc.h:47
 
@ DESC_MASK_NBT
Definition VertexDesc.h:44
 
Flags
Definition VertexDesc.h:27
 
@ VF_EYEDATA
Definition VertexDesc.h:36
 
@ VF_UV_2
Definition VertexDesc.h:30
 
@ VF_FULLPREC
Definition VertexDesc.h:37
 
@ VF_TANGENT
Definition VertexDesc.h:32
 
@ VF_VERTEX
Definition VertexDesc.h:28
 
@ VF_UV
Definition VertexDesc.h:29
 
@ VF_SKINNED
Definition VertexDesc.h:34
 
@ VF_LANDDATA
Definition VertexDesc.h:35
 
@ VF_COLORS
Definition VertexDesc.h:33
 
@ VF_NORMAL
Definition VertexDesc.h:31