CommonLibSSE NG
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ValueModifierEffect.h
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1#pragma once
2
3#include "RE/A/ActiveEffect.h"
4#include "RE/A/ActorValues.h"
5
6namespace RE
7{
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_ValueModifierEffect;
12 inline static constexpr auto VTABLE = VTABLE_ValueModifierEffect;
13
14 // override (ActiveEffect)
15 void OnAdd(MagicTarget* a_target) override; // 01
16 void Update(float a_delta) override; // 04
17 bool IsCausingHealthDamage() override; // 06
18 bool GetAllowMultipleCastingSourceStacking() override; // 11 - { return 1; };
19 void ClearTargetImpl() override; // 12
20
21 ~ValueModifierEffect() override; // 13
22
23 void Start() override; // 14
24 void Finish() override; // 15
25 bool CheckCustomSkillUseConditions() const override; // 17
26 float GetCustomSkillUseMagnitudeMultiplier(float a_mult) const override; // 18
27
28 // add
29 virtual void SetActorValue(ActorValue a_actorValue); // 19 - { actorValue = a_actorValue; }
30 virtual bool ShouldModifyOnStart(); // 1A
31 virtual void ModifyOnStart(); // 1B
32 virtual bool ShouldModifyOnUpdate() const; // 1C
33 virtual void ModifyOnUpdate(float a_delta); // 1D
34 virtual bool ShouldModifyOnFinish() const; // 1E
35 virtual void ModifyOnFinish(Actor* a_caster, Actor* a_target, float a_value); // 1F
36 virtual void ModifyActorValue(Actor* a_actor, float a_value, ActorValue a_actorValue); // 20
37
38 // members
40 float value; // 94
41 };
42 static_assert(sizeof(ValueModifierEffect) == 0x98);
43}
Definition ActiveEffect.h:27
Definition Actor.h:131
Definition MagicTarget.h:26
Definition ValueModifierEffect.h:9
virtual void ModifyOnFinish(Actor *a_caster, Actor *a_target, float a_value)
virtual bool ShouldModifyOnUpdate() const
void Start() override
virtual void ModifyOnUpdate(float a_delta)
virtual void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue)
float value
Definition ValueModifierEffect.h:40
virtual void SetActorValue(ActorValue a_actorValue)
virtual bool ShouldModifyOnStart()
void OnAdd(MagicTarget *a_target) override
static constexpr auto RTTI
Definition ValueModifierEffect.h:11
float GetCustomSkillUseMagnitudeMultiplier(float a_mult) const override
virtual void ModifyOnStart()
bool IsCausingHealthDamage() override
ActorValue actorValue
Definition ValueModifierEffect.h:39
void Update(float a_delta) override
~ValueModifierEffect() override
bool GetAllowMultipleCastingSourceStacking() override
void ClearTargetImpl() override
virtual bool ShouldModifyOnFinish() const
void Finish() override
bool CheckCustomSkillUseConditions() const override
static constexpr auto VTABLE
Definition ValueModifierEffect.h:12
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_ValueModifierEffect
Definition Offsets_VTABLE.h:1953
ActorValue
Definition ActorValues.h:6
constexpr REL::VariantID RTTI_ValueModifierEffect(686470, 394302, 0x1efe4e8)