CommonLibSSE NG
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ValueAndConditionsEffect.h
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1#pragma once
2
3#include "RE/A/ActorValues.h"
5
6namespace RE
7{
9 public ValueModifierEffect // 00
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_ValueAndConditionsEffect;
13 inline static constexpr auto VTABLE = VTABLE_ValueAndConditionsEffect;
14
15 // override (ActiveEffect)
16 virtual void SaveGame(BGSSaveFormBuffer* a_buf) override; // 08
17 virtual void LoadGame(BGSLoadFormBuffer* a_buf) override; // 09
19
20 // override (ValueModifierEffect)
21 virtual void ModifyActorValue(Actor* a_actor, float a_value, ActorValue a_actorValue) override; // 20
22
23 // members
25 };
26 static_assert(sizeof(ValueAndConditionsEffect) == 0xA0);
27}
Definition Actor.h:131
Definition BGSLoadFormBuffer.h:11
Definition ValueAndConditionsEffect.h:10
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
static constexpr auto VTABLE
Definition ValueAndConditionsEffect.h:13
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorValue actorValue
Definition ValueAndConditionsEffect.h:24
static constexpr auto RTTI
Definition ValueAndConditionsEffect.h:12
Definition ValueModifierEffect.h:9
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_ValueAndConditionsEffect
Definition Offsets_VTABLE.h:1952
constexpr REL::VariantID RTTI_ValueAndConditionsEffect(686571, 394407, 0x1f014a8)