16 virtual void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition ValueAndConditionsEffect.h:10
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
static constexpr auto VTABLE
Definition ValueAndConditionsEffect.h:13
virtual ~ValueAndConditionsEffect()
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorValue actorValue
Definition ValueAndConditionsEffect.h:24
static constexpr auto RTTI
Definition ValueAndConditionsEffect.h:12
Definition ValueModifierEffect.h:9
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_ValueAndConditionsEffect
Definition Offsets_VTABLE.h:1952
constexpr REL::VariantID RTTI_ValueAndConditionsEffect(686571, 394407, 0x1f014a8)