65 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition TESBoundAnimObject.h:8
Definition TESBoundObject.h:24
Definition TESFullName.h:9
Definition TESModelTextureSwap.h:10
Definition TESObjectACTI.h:22
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
BGSSoundDescriptorForm * soundActivate
Definition TESObjectACTI.h:77
~TESObjectACTI() override
TESWaterForm * waterForm
Definition TESObjectACTI.h:78
static constexpr auto VTABLE
Definition TESObjectACTI.h:25
ActiFlags
Definition TESObjectACTI.h:29
BGSSoundDescriptorForm * soundLoop
Definition TESObjectACTI.h:76
bool GetIgnoredBySandbox() const override
void InitializeData() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool IsWater() const override
std::uint16_t padC2
Definition TESObjectACTI.h:80
static constexpr auto RTTI
Definition TESObjectACTI.h:24
void LoadGame(BGSLoadFormBuffer *a_buf) override
std::uint32_t padC4
Definition TESObjectACTI.h:81
TESWaterForm * GetWaterType() const override
stl::enumeration< ActiFlags, std::uint16_t > flags
Definition TESObjectACTI.h:79
void InitItemImpl() override
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
static constexpr auto FORMTYPE
Definition TESObjectACTI.h:26
bool Load(TESFile *a_mod) override
void ClearData() override
Definition TESObjectREFR.h:112
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 6 > VTABLE_TESObjectACTI
Definition Offsets_VTABLE.h:524
constexpr REL::VariantID RTTI_TESObjectACTI(513918, 392541, 0x1edaac0)
Definition TESObjectACTI.h:38
RecordFlag
Definition TESObjectACTI.h:40
@ kNavMeshGeneration_Filter
Definition TESObjectACTI.h:52
@ kObstacle
Definition TESObjectACTI.h:51
@ kNavMeshGeneration_Ground
Definition TESObjectACTI.h:55
@ kChildCanUse
Definition TESObjectACTI.h:54
@ kHasTreeLOD
Definition TESObjectACTI.h:42
@ kDeleted
Definition TESObjectACTI.h:41
@ kDangerous
Definition TESObjectACTI.h:48
@ kRandomAnimStart
Definition TESObjectACTI.h:47
@ kHiddenFromLocalMap
Definition TESObjectACTI.h:44
@ kIgnoresObjectInteraction
Definition TESObjectACTI.h:49
@ kIsMarker
Definition TESObjectACTI.h:50
@ kNavMeshGeneration_BoundingBox
Definition TESObjectACTI.h:53
@ kHasDistantLOD
Definition TESObjectACTI.h:46
@ kIgnored
Definition TESObjectACTI.h:45
@ kMustUpdateAnims
Definition TESObjectACTI.h:43