41 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition NiAVObject.h:50
Definition TESBoundAnimObject.h:8
Definition TESLevCharacter.h:14
void InitItemImpl() override
static constexpr auto RTTI
Definition TESLevCharacter.h:16
std::int32_t GetLevDifferenceMax() override
bool GetCanContainFormsOfType(FormType a_type) const override
bool Load(TESFile *a_mod) override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
~TESLevCharacter() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition TESLevCharacter.h:17
void Revert(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition TESLevCharacter.h:18
void UnClone3D(TESObjectREFR *a_ref) override
Definition TESLeveledList.h:40
Definition TESModelTextureSwap.h:10
Definition TESObjectREFR.h:112
Definition AbsorbEffect.h:6
FormType
Definition FormTypes.h:139
constexpr std::array< REL::VariantID, 3 > VTABLE_TESLevCharacter
Definition Offsets_VTABLE.h:508
constexpr REL::VariantID RTTI_TESLevCharacter(685059, 392813, 0x1edeba0)
Definition TESLevCharacter.h:21
ChangeFlag
Definition TESLevCharacter.h:23
@ kAddedObject
Definition TESLevCharacter.h:24
Definition TESLevCharacter.h:29
RecordFlag
Definition TESLevCharacter.h:31
@ kDeleted
Definition TESLevCharacter.h:32
@ kIgnored
Definition TESLevCharacter.h:33