CommonLibSSE NG
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SprintHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_SprintHandler;
11
12 ~SprintHandler() override; // 00
13
14 // override (PlayerInputHandler)
15 bool CanProcess(InputEvent* a_event) override; // 01
16 void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17 };
18 static_assert(sizeof(SprintHandler) == 0x18);
19}
Definition ButtonEvent.h:11
Definition HeldStateHandler.h:8
Definition InputEvent.h:22
Definition PlayerControlsData.h:8
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SprintHandler(687053, 394902, 0x1f0b538)
Definition SprintHandler.h:8
~SprintHandler() override
static constexpr auto RTTI
Definition SprintHandler.h:10
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override