CommonLibSSE NG
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SoulsTrapped.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class Actor;
8
10 {
11 public:
12 struct Event
13 {
14 public:
15 // members
16 Actor* trapper; // 00
17 Actor* target; // 08
18 };
19 static_assert(sizeof(Event) == 0x10);
20
22 static void SendEvent(Actor* a_trapper, Actor* a_target);
23 };
24}
Definition Actor.h:131
Definition BSTEvent.h:19
Definition AbsorbEffect.h:6
Definition SoulsTrapped.h:13
Actor * trapper
Definition SoulsTrapped.h:16
Actor * target
Definition SoulsTrapped.h:17
Definition SoulsTrapped.h:10
static BSTEventSource< SoulsTrapped::Event > * GetEventSource()
static void SendEvent(Actor *a_trapper, Actor *a_target)