CommonLibSSE NG
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SkillIncrease.h
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1#pragma once
2
3#include "RE/A/ActorValues.h"
4#include "RE/B/BSTEvent.h"
5
6namespace RE
7{
8 class PlayerCharacter;
9
11 {
12 public:
13 struct Event
14 {
15 public:
16 // members
19 std::uint32_t pad0C; // 0C
20 };
21 static_assert(sizeof(Event) == 0x10);
22
24 };
25}
Definition BSTEvent.h:19
Definition PlayerCharacter.h:242
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
Definition SkillIncrease.h:14
std::uint32_t pad0C
Definition SkillIncrease.h:19
ActorValue actorValue
Definition SkillIncrease.h:18
PlayerCharacter * player
Definition SkillIncrease.h:17
Definition SkillIncrease.h:11
static BSTEventSource< SkillIncrease::Event > * GetEventSource()