21 static_assert(
sizeof(
Event) == 0x10);
Definition PlayerCharacter.h:242
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
Definition SkillIncrease.h:14
std::uint32_t pad0C
Definition SkillIncrease.h:19
ActorValue actorValue
Definition SkillIncrease.h:18
PlayerCharacter * player
Definition SkillIncrease.h:17
Definition SkillIncrease.h:11
static BSTEventSource< SkillIncrease::Event > * GetEventSource()