21        static_assert(
sizeof(
Event) == 0x10);
 
Definition PlayerCharacter.h:242
 
Definition AbsorbEffect.h:6
 
ActorValue
Definition ActorValues.h:6
 
Definition SkillIncrease.h:14
 
std::uint32_t pad0C
Definition SkillIncrease.h:19
 
ActorValue actorValue
Definition SkillIncrease.h:18
 
PlayerCharacter * player
Definition SkillIncrease.h:17
 
Definition SkillIncrease.h:11
 
static BSTEventSource< SkillIncrease::Event > * GetEventSource()