11 class NiSourceTexture;
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
@ kTotal
Definition BSBloodSplatterShaderProperty.h:24
Definition NiSmartPointer.h:9
Definition ScreenSplatter.h:14
static ScreenSplatter * GetSingleton()
Definition ScreenSplatter.h:16
float hRadius
Definition ScreenSplatter.h:36
bool enabled
Definition ScreenSplatter.h:37
std::uint16_t pad02
Definition ScreenSplatter.h:31
NiPointer< NiCamera > camera
Definition ScreenSplatter.h:34
bool pad21
Definition ScreenSplatter.h:38
float wRadius
Definition ScreenSplatter.h:35
NiPointer< NiSourceTexture > textures[BSBloodSplatterShaderProperty::kTotal]
Definition ScreenSplatter.h:41
void Clear()
Definition ScreenSplatter.h:22
NiPointer< NiNode > root
Definition ScreenSplatter.h:33
std::uint32_t pad04
Definition ScreenSplatter.h:32
std::uint32_t uiCount
Definition ScreenSplatter.h:40
std::uint8_t pad01
Definition ScreenSplatter.h:30
std::uint16_t pad22
Definition ScreenSplatter.h:39
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
Definition BSTSingleton.h:50