CommonLibSSE NG
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QuestEvents.h
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1#pragma once
2
3namespace RE
4{
5 enum class QuestEvent
6 {
7 kNone = static_cast<std::underlying_type_t<QuestEvent>>(-1), // NONE
8 kKillActor = 0, // KILL
9 kAssaultActor = 1, // ASSU
10 kChangeLocation = 2, // CLOC
11 kScript = 3, // SCPT
12 kActorDialogue = 4, // ADIA
13 kActorHello = 5, // AHEL
14 kPlayerAddItem = 7, // AIPL
15 kPlayerRemoveItem = 8, // REMP
16 kCraftItem = 9, // CRFT
17 kNewVoicePower = 13, // NVPE
18 kDeadBody = 14, // DEAD
19 kSkillIncrease = 15, // SKIL
20 kIncreaseLevel = 16, // LEVL
21 kChangeRelationshipRank = 17, // CHBR
22 kJail = 23, // JAIL
23 kEscapeJail = 25, // ESIA
24 Arrest = 28, // ARRT
25 kCastMagic = 29 // CAST
26 };
27}
Definition AbsorbEffect.h:6
QuestEvent
Definition QuestEvents.h:6