CommonLibSSE NG
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QuestEvents.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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enum class
QuestEvent
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{
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kNone
=
static_cast<
std::underlying_type_t<QuestEvent>
>
(-1),
// NONE
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kKillActor = 0,
// KILL
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kAssaultActor = 1,
// ASSU
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kChangeLocation = 2,
// CLOC
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kScript = 3,
// SCPT
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kActorDialogue = 4,
// ADIA
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kActorHello = 5,
// AHEL
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kPlayerAddItem = 7,
// AIPL
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kPlayerRemoveItem = 8,
// REMP
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kCraftItem = 9,
// CRFT
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kNewVoicePower = 13,
// NVPE
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kDeadBody
= 14,
// DEAD
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kSkillIncrease = 15,
// SKIL
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kIncreaseLevel = 16,
// LEVL
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kChangeRelationshipRank = 17,
// CHBR
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kJail = 23,
// JAIL
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kEscapeJail = 25,
// ESIA
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Arrest = 28,
// ARRT
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kCastMagic = 29
// CAST
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};
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}
RE
Definition
AbsorbEffect.h:6
RE::QuestEvent
QuestEvent
Definition
QuestEvents.h:6
RE::AQUIRE_TYPE::kDeadBody
@ kDeadBody
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
CommonLibSSE-NG
include
RE
Q
QuestEvents.h
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1.9.7