CommonLibSSE NG
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PlayerControlsData.h
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1#pragma once
2
3#include "RE/N/NiPoint2.h"
4
5namespace RE
6{
8 {
9 public:
10 // members
15 std::uint32_t unk20; // 20
16 bool autoMove; // 24
17 bool running; // 25
18 std::uint8_t unk26; // 26
19 bool fovSlideMode; // 27
20 bool povScriptMode; // 28
21 bool povBeastMode; // 29
22 std::uint8_t unk2A; // 2A
23 std::uint8_t unk2B; // 2B
24 bool remapMode; // 2C
25 std::uint8_t unk2D; // 2D
26 std::uint16_t unk2E; // 2E
27 };
28 static_assert(sizeof(PlayerControlsData) == 0x30);
29}
Definition NiPoint2.h:6
Definition PlayerControlsData.h:8
std::uint8_t unk2B
Definition PlayerControlsData.h:23
std::uint32_t unk20
Definition PlayerControlsData.h:15
std::uint8_t unk2A
Definition PlayerControlsData.h:22
bool autoMove
Definition PlayerControlsData.h:16
std::uint8_t unk2D
Definition PlayerControlsData.h:25
NiPoint2 moveInputVec
Definition PlayerControlsData.h:11
NiPoint2 lookInputVec
Definition PlayerControlsData.h:12
NiPoint2 prevLookVec
Definition PlayerControlsData.h:14
NiPoint2 prevMoveVec
Definition PlayerControlsData.h:13
bool povScriptMode
Definition PlayerControlsData.h:20
bool running
Definition PlayerControlsData.h:17
bool fovSlideMode
Definition PlayerControlsData.h:19
std::uint8_t unk26
Definition PlayerControlsData.h:18
bool povBeastMode
Definition PlayerControlsData.h:21
std::uint16_t unk2E
Definition PlayerControlsData.h:26
bool remapMode
Definition PlayerControlsData.h:24
Definition AbsorbEffect.h:6