CommonLibSSE NG
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InventoryEvent.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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enum class
INVENTORY_EVENT
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{
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kWeaponChanged
= 0,
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kDraw
,
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kSheath
,
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};
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}
RE
Definition
AbsorbEffect.h:6
RE::ATTACK_STATE_ENUM::kDraw
@ kDraw
RE::INVENTORY_EVENT
INVENTORY_EVENT
Definition
InventoryEvent.h:6
RE::INVENTORY_EVENT::kSheath
@ kSheath
RE::INVENTORY_EVENT::kWeaponChanged
@ kWeaponChanged
CommonLibSSE-NG
include
RE
I
InventoryEvent.h
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1.9.7