CommonLibSSE NG
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InputDevices.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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struct
INPUT_DEVICES
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{
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enum
INPUT_DEVICE
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{
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kNone
=
static_cast<
std::underlying_type_t<INPUT_DEVICE>
>
(-1),
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kKeyboard = 0,
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kMouse,
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kGamepad,
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kVirtualKeyboard,
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#ifdef ENABLE_SKYRIM_VR
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kVRRight = 5,
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kVRLeft = 6,
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#endif
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kTotal
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};
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static_assert
(
sizeof
(
INPUT_DEVICE
) == 0x4);
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};
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using
INPUT_DEVICE
=
INPUT_DEVICES::INPUT_DEVICE
;
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}
RE
Definition
AbsorbEffect.h:6
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
RE::ACTOR_CRITICAL_STAGE::kTotal
@ kTotal
RE::INPUT_DEVICES
Definition
InputDevices.h:6
RE::INPUT_DEVICES::INPUT_DEVICE
INPUT_DEVICE
Definition
InputDevices.h:8
CommonLibSSE-NG
include
RE
I
InputDevices.h
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