CommonLibSSE NG
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IHandlerFunctor.h
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1#pragma once
2
7
8namespace RE
9{
10 template <class Handler, class Parameter>
12 public BSIntrusiveRefCounted // 08
13 {
14 public:
15 IHandlerFunctor() = default;
16 virtual ~IHandlerFunctor() = default; // 00
17
18 // add
19 virtual bool ExecuteHandler(Handler& a_handler, const Parameter& a_parameter) = 0;
20
21 inline bool operator()(Handler& a_handler, const Parameter& a_parameter)
22 {
23 return ExecuteHandler(a_handler, a_parameter);
24 }
25
26 // members
27 std::uint32_t pad0C; // 0C
28 };
29 //static_assert(sizeof(IHandlerFunctor) == 0x10);
30
31 class Actor;
33 static_assert(sizeof(AnimHandler) == 0x10);
34
35 template <class T, class Key>
37 {
38 public:
40 };
41 //static_assert(sizeof(HandlerCreationMissPolicy) == 0x8);
42
43 template <class T, class Key>
45 {
46 public:
47 virtual ~NoInitializationPolicy(); // 00
48 };
49 //static_assert(sizeof(NoInitializationPolicy) == 0x8);
50
53 BSTSmartPointer<AnimHandler>,
54 BSFixedString,
55 HandlerCreationMissPolicy,
56 NoInitializationPolicy>
57 {
58 public:
60 };
61 static_assert(sizeof(HandlerDictionary) == 0x50);
62}
Definition Actor.h:131
Definition BSTObjectDictionary.h:18
Definition IHandlerFunctor.h:37
Definition IHandlerFunctor.h:57
static HandlerDictionary * GetSingleton()
Definition IHandlerFunctor.h:13
virtual ~IHandlerFunctor()=default
virtual bool ExecuteHandler(Handler &a_handler, const Parameter &a_parameter)=0
bool operator()(Handler &a_handler, const Parameter &a_parameter)
Definition IHandlerFunctor.h:21
std::uint32_t pad0C
Definition IHandlerFunctor.h:27
IHandlerFunctor()=default
Definition IHandlerFunctor.h:45
Definition AbsorbEffect.h:6
IHandlerFunctor< Actor, BSFixedString > AnimHandler
Definition IHandlerFunctor.h:32
Definition BSIntrusiveRefCounted.h:8