16 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition GrabActorEffect.h:9
static constexpr auto VTABLE
Definition GrabActorEffect.h:12
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool unkA8
Definition GrabActorEffect.h:28
std::uint32_t unkAC
Definition GrabActorEffect.h:31
~GrabActorEffect() override
bool grabbed
Definition GrabActorEffect.h:29
void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
std::uint32_t unkA4
Definition GrabActorEffect.h:27
static constexpr auto RTTI
Definition GrabActorEffect.h:11
std::uint16_t unkAA
Definition GrabActorEffect.h:30
ActorHandle grabbedActor
Definition GrabActorEffect.h:26
void Update(float a_delta) override
void * unk98
Definition GrabActorEffect.h:25
Definition ValueModifierEffect.h:9
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_GrabActorEffect
Definition Offsets_VTABLE.h:1882
constexpr REL::VariantID RTTI_GrabActorEffect(686505, 394339, 0x1efef78)