CommonLibSSE NG
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FragmentSystem.h
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1#pragma once
2
3#include "RE/B/BSAtomic.h"
4#include "RE/B/BSTHashMap.h"
5
6namespace RE
7{
8 namespace SkyrimScript
9 {
11 {
12 public:
14 mutable BSSpinLock unk030; // 030
16 mutable BSSpinLock unk068; // 068
18 mutable BSSpinLock unk0A0; // 0A0
20 mutable BSSpinLock unk0D8; // 0D8
22 mutable BSSpinLock unk110; // 110
23 };
24 static_assert(sizeof(FragmentSystem) == 0x118);
25 }
26}
Definition BSAtomic.h:49
Definition BSTHashMap.h:21
Definition FragmentSystem.h:11
BSTHashMap< UnkKey, UnkValue > unk070
Definition FragmentSystem.h:17
BSSpinLock unk068
Definition FragmentSystem.h:16
BSTHashMap< UnkKey, UnkValue > unk0A8
Definition FragmentSystem.h:19
BSTHashMap< UnkKey, UnkValue > unk000
Definition FragmentSystem.h:13
BSSpinLock unk0A0
Definition FragmentSystem.h:18
BSSpinLock unk0D8
Definition FragmentSystem.h:20
BSSpinLock unk110
Definition FragmentSystem.h:22
BSTHashMap< UnkKey, UnkValue > unk0E0
Definition FragmentSystem.h:21
BSSpinLock unk030
Definition FragmentSystem.h:14
BSTHashMap< UnkKey, UnkValue > unk038
Definition FragmentSystem.h:15
Definition AbsorbEffect.h:6