CommonLibSSE NG
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DragonSoulsGained.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
8 {
9 public:
10 struct Event
11 {
12 public:
13 // members
14 float souls; // 00
15 std::uint32_t pad04; // 04
16 };
17 static_assert(sizeof(Event) == 0x08);
18
20 };
21}
Definition BSTEvent.h:19
Definition AbsorbEffect.h:6
Definition DragonSoulsGained.h:11
float souls
Definition DragonSoulsGained.h:14
std::uint32_t pad04
Definition DragonSoulsGained.h:15
Definition DragonSoulsGained.h:8
static BSTEventSource< DragonSoulsGained::Event > * GetEventSource()