17 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition ActiveEffect.h:27
Definition CommandEffect.h:8
~CommandEffect() override
static constexpr auto VTABLE
Definition CommandEffect.h:11
TESObjectREFR * GetVisualsTarget() override
void ClearTargetImpl() override
void Update(float a_delta) override
std::uint32_t pad94
Definition CommandEffect.h:29
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition CommandEffect.h:28
static constexpr auto RTTI
Definition CommandEffect.h:10
void OnAdd(MagicTarget *a_target) override
Definition MagicTarget.h:26
Definition TESObjectREFR.h:112
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CommandEffect(686490, 394323, 0x1efeca8)
constexpr std::array< REL::VariantID, 1 > VTABLE_CommandEffect
Definition Offsets_VTABLE.h:1870