17        void           SaveGame(BGSSaveFormBuffer* a_buf) 
override;        
 
Definition ActiveEffect.h:27
 
Definition CommandEffect.h:8
 
~CommandEffect() override
 
static constexpr auto VTABLE
Definition CommandEffect.h:11
 
TESObjectREFR * GetVisualsTarget() override
 
void ClearTargetImpl() override
 
void Update(float a_delta) override
 
std::uint32_t pad94
Definition CommandEffect.h:29
 
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
ActorHandle commandedActor
Definition CommandEffect.h:28
 
static constexpr auto RTTI
Definition CommandEffect.h:10
 
void OnAdd(MagicTarget *a_target) override
 
Definition MagicTarget.h:26
 
Definition TESObjectREFR.h:112
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_CommandEffect(686490, 394323, 0x1efeca8)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_CommandEffect
Definition Offsets_VTABLE.h:1870