CommonLibSSE NG
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CollisionLayers.h
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1#pragma once
2
3namespace RE
4{
5 enum class COL_LAYER
6 {
8 kStatic = 1,
9 kAnimStatic = 2,
10 kTransparent = 3,
11 kClutter = 4,
12 kWeapon = 5,
13 kProjectile = 6,
14 kSpell = 7,
15 kBiped = 8,
16 kTrees = 9,
17 kProps = 10,
18 kWater = 11,
19 kTrigger = 12,
20 kTerrain = 13,
21 kTrap = 14,
22 kNonCollidable = 15,
23 kCloudTrap = 16,
24 kGround = 17,
25 kPortal = 18,
26 kDebrisSmall = 19,
27 kDebrisLarge = 20,
28 kAcousticSpace = 21,
29 kActorZone = 22,
30 kProjectileZone = 23,
31 kGasTrap = 24,
32 kShellCasting = 25,
34 kInvisibleWall = 27,
36 kClutterLarge = 29,
37 kCharController = 30,
38 kStairHelper = 31,
39 kDeadBip = 32,
40 kBipedNoCC = 33,
41 kAvoidBox = 34,
42 kCollisionBox = 35,
43 kCameraSphere = 36,
44 kDoorDetection = 37,
45 kConeProjectile = 38,
46 kCamera = 39,
47 kItemPicker = 40,
48 kLOS = 41,
49 kPathingPick = 42,
50 kUnused0 = 43,
51 kUnused1 = 44,
52 kSpellExplosion = 45,
53 kDroppingPick = 46
54 };
55}
Definition AbsorbEffect.h:6
COL_LAYER
Definition CollisionLayers.h:6