CommonLibSSE NG
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CollisionLayers.h
Go to the documentation of this file.
1
#pragma once
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3
namespace
RE
4
{
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enum class
COL_LAYER
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{
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kUnidentified
= 0,
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kStatic
= 1,
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kAnimStatic
= 2,
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kTransparent
= 3,
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kClutter
= 4,
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kWeapon
= 5,
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kProjectile
= 6,
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kSpell
= 7,
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kBiped
= 8,
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kTrees
= 9,
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kProps
= 10,
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kWater
= 11,
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kTrigger
= 12,
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kTerrain
= 13,
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kTrap
= 14,
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kNonCollidable
= 15,
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kCloudTrap
= 16,
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kGround
= 17,
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kPortal
= 18,
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kDebrisSmall
= 19,
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kDebrisLarge
= 20,
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kAcousticSpace
= 21,
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kActorZone
= 22,
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kProjectileZone
= 23,
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kGasTrap
= 24,
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kShellCasting
= 25,
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kTransparentWall
= 26,
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kInvisibleWall
= 27,
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kTransparentSmallAnim
= 28,
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kClutterLarge
= 29,
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kCharController
= 30,
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kStairHelper
= 31,
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kDeadBip
= 32,
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kBipedNoCC
= 33,
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kAvoidBox
= 34,
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kCollisionBox
= 35,
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kCameraSphere
= 36,
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kDoorDetection
= 37,
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kConeProjectile
= 38,
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kCamera
= 39,
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kItemPicker
= 40,
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kLOS
= 41,
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kPathingPick
= 42,
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kUnused0
= 43,
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kUnused1
= 44,
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kSpellExplosion
= 45,
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kDroppingPick
= 46
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};
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}
RE
Definition
AbsorbEffect.h:6
RE::TEMP_EFFECT_TYPE::kTerrain
@ kTerrain
RE::COL_LAYER
COL_LAYER
Definition
CollisionLayers.h:6
RE::COL_LAYER::kActorZone
@ kActorZone
RE::COL_LAYER::kDroppingPick
@ kDroppingPick
RE::COL_LAYER::kTransparentWall
@ kTransparentWall
RE::COL_LAYER::kUnused1
@ kUnused1
RE::COL_LAYER::kUnused0
@ kUnused0
RE::COL_LAYER::kConeProjectile
@ kConeProjectile
RE::COL_LAYER::kDebrisSmall
@ kDebrisSmall
RE::COL_LAYER::kGround
@ kGround
RE::COL_LAYER::kInvisibleWall
@ kInvisibleWall
RE::COL_LAYER::kSpellExplosion
@ kSpellExplosion
RE::COL_LAYER::kShellCasting
@ kShellCasting
RE::COL_LAYER::kProps
@ kProps
RE::COL_LAYER::kAvoidBox
@ kAvoidBox
RE::COL_LAYER::kCloudTrap
@ kCloudTrap
RE::COL_LAYER::kGasTrap
@ kGasTrap
RE::COL_LAYER::kItemPicker
@ kItemPicker
RE::COL_LAYER::kPortal
@ kPortal
RE::COL_LAYER::kBiped
@ kBiped
RE::COL_LAYER::kTrap
@ kTrap
RE::COL_LAYER::kProjectile
@ kProjectile
RE::COL_LAYER::kDeadBip
@ kDeadBip
RE::COL_LAYER::kClutter
@ kClutter
RE::COL_LAYER::kDoorDetection
@ kDoorDetection
RE::COL_LAYER::kAcousticSpace
@ kAcousticSpace
RE::COL_LAYER::kCamera
@ kCamera
RE::COL_LAYER::kAnimStatic
@ kAnimStatic
RE::COL_LAYER::kWater
@ kWater
RE::COL_LAYER::kUnidentified
@ kUnidentified
RE::COL_LAYER::kTrees
@ kTrees
RE::COL_LAYER::kTransparent
@ kTransparent
RE::COL_LAYER::kLOS
@ kLOS
RE::COL_LAYER::kProjectileZone
@ kProjectileZone
RE::COL_LAYER::kDebrisLarge
@ kDebrisLarge
RE::COL_LAYER::kSpell
@ kSpell
RE::COL_LAYER::kBipedNoCC
@ kBipedNoCC
RE::COL_LAYER::kTransparentSmallAnim
@ kTransparentSmallAnim
RE::COL_LAYER::kCharController
@ kCharController
RE::COL_LAYER::kStairHelper
@ kStairHelper
RE::COL_LAYER::kTrigger
@ kTrigger
RE::COL_LAYER::kCameraSphere
@ kCameraSphere
RE::COL_LAYER::kCollisionBox
@ kCollisionBox
RE::COL_LAYER::kNonCollidable
@ kNonCollidable
RE::COL_LAYER::kStatic
@ kStatic
RE::COL_LAYER::kClutterLarge
@ kClutterLarge
RE::COL_LAYER::kPathingPick
@ kPathingPick
RE::BIPED_PART::kWeapon
@ kWeapon
CommonLibSSE-NG
include
RE
C
CollisionLayers.h
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